KFoesFly - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KFoesFly (/thread-8916.html) |
KFoesFly - kyonides - 03-06-2024 KFoesFly XP
by Kyonides Introduction Define certain foes as flying battlers to make them a lot harder to hit by your poor heroes! The script does not really alter the GUI at all, except for displaying a 0 as a failure. Required Steps 1. You need to have set a Bird or Avian Element in the System Tab. 2. The value of the BIRD_ELEMENT constant should be equal to that element ID. 3. Set a percentage to the EVASION_CORRECTION_CHANCE constant. No % symbol needed. 4. Set Hit Reduction chances and Damage Reduction percentage for specific heroes and some default values as well. 5. Playtest your game! Terms & Conditions Free for ANY game. Due credit is mandatory! Mention this forum in your game credits. That's it! |