RPG::ME Extended - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: RPG::ME Extended (/thread-8941.html) |
RPG::ME Extended - kyonides - 04-15-2024 RPG::ME Extended
by Kyonides
Introduction This scriptlet is just an extension of the ME already present in both editions of the RPG Maker engine. It mimics the BGM's and BGS's ability to keep track of the ME currently playing. If any... The Script Code: # * RPG::ME Extended * # Terms & Conditions Free for use in ANY game. That's it! RE: RPG::ME Extended - kyonides - 05-05-2024 Important Bug Fix
I revisited my scriptlet as of recent only to fix the module / class scope issue that it triggered while creating a new ME object. Without the bug fix, the code would make your game crash in no time. |