Save-Point
Windowskin Selection Menu - Printable Version

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Windowskin Selection Menu - DerVVulfman - 05-23-2024

Windowskin Selection Menu
Version: 1.2



Introduction

This menu addition allows the player to select a windowskin for use in their menus. It overwrites the $game_system.windowskin_name value that is initially set on game start, and is normally saved within savegames.



Features
  • Double-line help window class
  • All text set in the config
  • Skins can be unlocked
  • Text alignment in menu
  • Skin Validity testing
  • Return to menu or to the map
  • Menu return index control



Script

Select It Here


Instructions

It is recommended to be placed above Main and below Scene_Debug within your project. If intended to be used within a menu script, it is the end-user's responsibility for insertion.

Additional instructions on installation and the available script calls are in the script itself.



Compatibility

Designed for use with RPGMaker XP, and only performs one single alias command for Game_System. All other classes and modules are custom. It cannot account for scripts that alter the use of windowskins in menus, messages, or the like.



Terms and Conditions

Free for use, even within commercial products. Only due credit is required.


RE: Windowskin Selection Menu - DerVVulfman - 05-23-2024

IMMEDIATE BUMP

A number of people already saw this, so a corrective bump is necessary.

The ALIGN value within the configuration system is present to make the text left, center, or right justified. Unfortunately, it was not tied to the actual method that drew the text. AKA... it didn't work.

Until now. It is a minor fix, but one that was needed.


RE: Windowskin Selection Menu - DerVVulfman - 05-23-2024

IMMEDIATE BUMP 2

Dangit, more saw before I found something needed to be added.

The list of skins did not properly sort by their ID. A sort command was missing. I minor statement of two words, this fix was needed to make the skins display in proper order.

Now updated.