BGM No Loop - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: HiddenChest (RGSS1-3) Engine (https://www.save-point.org/forum-118.html) +---- Thread: BGM No Loop (/thread-8961.html) |
BGM No Loop - kyonides - 06-06-2024 BGM No Loop
HiddenChest Exclusive!
XP Related
by Kyonides Introduction This is a simple scriplet that will let RMXP users play one BGM after another based on which map ID's are included in the MAP_BGM array. There still is one important detail you must know: Audio.bgm_loop is set to true, meaning that all the other maps will keep playing the same old song. Warning You need to be using HiddenChest version 1.1.81 or later! Script for RMXP Editor Code: # * BGM No Loop XP * # Terms & Conditions Free for any kind of game running on the HiddenChest engine. Due credit is mandatory. Don't post the contents of this topic anywhere else! You better paste a link to this thread and make them come here instead. That's it! RE: BGM No Loop - Mel - 06-06-2024 Are the themes always playing in order or can you play them randomly? So that it doesnt always start with the same old first track of the array when you enter the map :P RE: BGM No Loop - kyonides - 06-06-2024 Interesting Update
After getting the same request from 2 different individuals, namely 2 people whose avatars are connected to the night, I decided to let my script play the songs randomly. Really, I didn't feel the need to do that but I guess that I had no other choice but to implement it at once. |