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DerVV's Point-Increasing Status Menu - Printable Version

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DerVV's Point-Increasing Status Menu - DerVVulfman - 07-06-2024

DerVV's Point-Increasing Status Menu
Version: 1.1



Introduction

This system  works in tandem  with DerVV's Increasing Stats  so the player may add bonuses  to the actor stats  of any party member  from within  the Status Menu itself.  This system  is the first released  that uses DerVV's Increasing Stats.  And while designed for the default menu,  it is just as expandable and can allow for new stat values to be included with only some minor effort.



Features
  • No rewrites of any default code. All content aliased/attached.
  • User-Customization of this system's Cache folder
  • Designed to work with menus using the same basic default menu layout
  • Graphic notification of actors in the main menu
  • Able to upgrade actor stats within the Status menu.
  • A configuration page with extremely detailed instructions
  • A self-test feature for the configuration page
  • Expandability: able to go beyond the default actor stats



Screenshots
[Image: FuheI77.png]
[Image: IAgoSvi.png]



Demo
Click Here  A Box.Com link (Note the Download button at the top of the Box.Com window)



Instructions

Paste below DerVV's Increasing Stats to use its features.  Place below any script that edits/alters  Window_MenuStatus, Window_Status and Scene_Status as this system attaches code to those classes.

Configure as needed.



FAQ

The demo and system assume the player is meant to upgrade their heroes/heroines at their leisure from within the menu. It does not generate an outside separate (Non-Menu) system that needs to be activated by any event.



Compatibility

Designed for RPGMaker XP.  Requires DerVV's Increasing Stats (FOUND HERE) for the actual spendable points and point bonuses to be added.



Terms and Conditions

Free for use, even in commercial scripts. Due credit to all involved is the only requirement.


RE: DerVV's Point-Increasing Status Menu - DerVVulfman - 07-16-2024

BUMP
TO VERSION 1.1

A minor feature, but a useful one... I added the ability to 'name' the cache folder which holds the custom graphics in which the script uses. Normally, it is defaulted to "StatBonus" (or the Graphics\StatBonus) folder. But the configuration page now allows you to change it to what you wish.

There's that, and a minor correction to the built-in configuration test subroutine was made.