KMapAudio - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KMapAudio (/thread-9029.html) |
KMapAudio - kyonides - 09-02-2024 KMapAudio
VX + ACE
by Kyonides Arkanthes
Introduction Did you ever wanted not to keep the current map's BGM or BGS because the in game atmosphere had changed? Let's say you wanted to let the player know that a previously visited town has changed. Perhaps it's now decadent or somber. OK, you could just change the playing BGM but let's be honest, that's a tremendous job to keep track of all of the changes that implies! Well, not anymore! With my scriptlet you can change it once in a single place that will be executed just once! The best part is it lets you save and load this change automatically! Script for VX or ACE Code: # * KMapAudio ACE Terms & Conditions I guess it's free for non commercial games. By the way, I only support the latest version of my scripts. Give me a free copy of your completed game if you include at least 2 of my scripts! |