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Event Transparency - Printable Version

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Event Transparency - DerVVulfman - 03-09-2013

Event Transparency
Version: 1.0


Introduction
This script is simple in premise. If you walk behind an event with a special code attached to its name,  that event may become transparent so you can see the player behind it.  A useful script  if you have large forests  or mazes filled with tall or large objects.


Demo
Nah.  Too lazy.  And it's not hard to use.


Script
Ooh!  Clickies!
It's a unicode .txt file with a .doc extension.


Instructions
Paste below Scene_Debug and above Main.  After that,  it's just a matter of attaching code to the 'name'  of your events like so:  EV003 [Trans 2]  or Tree [Trans 2] .  It's the [Trans 2] letting the system know that the player can be up to '2' tiles behind the event and for it to still be transparent.


FAQ
Personally, I'd like a system that made the actual layer2 or layer3 tiles disappear, but this'll do.  And it's not bad actually.


Compatibility
Initially designed for RPGMaker XP, but I have RPGMaker VX too and was told it works fine even with RPGMaker VXAce.


Terms and Conditions
Free for use, even in commercial projects.  Due credit is all that's requested.