Event Transparency - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Event Transparency (/thread-9043.html) |
Event Transparency - DerVVulfman - 03-09-2013 Event Transparency
Version: 1.0 Introduction This script is simple in premise. If you walk behind an event with a special code attached to its name, that event may become transparent so you can see the player behind it. A useful script if you have large forests or mazes filled with tall or large objects. Demo Nah. Too lazy. And it's not hard to use. Script Ooh! Clickies! It's a unicode .txt file with a .doc extension. Instructions Paste below Scene_Debug and above Main. After that, it's just a matter of attaching code to the 'name' of your events like so: EV003 [Trans 2] or Tree [Trans 2] . It's the [Trans 2] letting the system know that the player can be up to '2' tiles behind the event and for it to still be transparent. FAQ Personally, I'd like a system that made the actual layer2 or layer3 tiles disappear, but this'll do. And it's not bad actually. Compatibility Initially designed for RPGMaker XP, but I have RPGMaker VX too and was told it works fine even with RPGMaker VXAce. Terms and Conditions Free for use, even in commercial projects. Due credit is all that's requested. |