KWorkshop VX - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KWorkshop VX (/thread-9069.html) |
KWorkshop VX - kyonides - 09-03-2024 KWorkshop VX
Version 1.2.0 by Kyonides
Introduction This is just another crafting system script, well, it also lets you reforge broken weapons and armors and lift any curses found on them. The shop may be anything you want it to be, i.e. a shrine will also let a "priest" heal any of your heroes and replenish their mana for a modest fee. I hope some of you might like it... Now it is possible to remove states while healing and replenishing mana! You may also get gifts for forging weapons, armors or making any item. Perhaps I should also mention something about curses, but that is going to be a surprise! Known Script Dependencies
Script Calls $scene = KWorkshop.new(ID) $scene = KShrine.new(ID) $scene = KFactory.new(ID) Required Template Remember to name your files "priest 1.txt" or "smith 1.txt" or "tech 1.txt", obviously you need to use a different ID number depending on how many shop recipe list you will be including in your game. You can add or remove or modify items at will, just keep in mind you need to leave a blank line in between and two blank lines at the end of the file. Mandatory! Actually there is no need to make it a smith workshop, it could be a church, a nunnery, a technician's garage, a mechanic's workshop, a gunner's store, pretty much anything. Code: Shop's Name: McSloppy's Furnace Demo I could only upload the newest demos as thread attachments, both sites were unavailable according to my browser... Terms & Conditions Just the usual, include me in your game credits. This script can be used in non commercial games. Contact me if you need it for a commercial one. |