![]() |
![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: ![]() |
KRumors ACE - kyonides - 09-03-2024 KRumors ACE
Version 1.1.4 by Kyonides-Arkanthes
Introduction This script lets you manage your beloved rumors! ![]() ![]() Warning! You need to remove the Map Fixes script section if you are not using the HiddenChest executable. Do not forget to keep exploring the map! (And install the fonts as well. ![]() By the way, you will need to configure the rumors by editing two TXT files. ![]() Side Notes KRumors XP already includes a reserves or reservists system so it will not work with any similar system. It is possible to setup the damage mechanism via @hurt_heroes in case you want to hurt the travelers or keep them sound. KRumors.hurt_heroes allows you to change this setting in game. Since version 1.0.10 or so KRumors works well with a stripped down version of Kuests XP. In a future full versions of both scripts might be required but I will see if I can make it fully optional. Screenshots
![]() ![]() ![]() ![]() ![]() ![]() ![]() Download Section
Demo and Graphics have been included!
Terms & Conditions Well, including my name in your game credits is mandatory. If you go commercial, you got to pay me a small amount of money for crafting this script, obviously. ![]() |