KRumors ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KRumors ACE (/thread-9072.html) |
KRumors ACE - kyonides - 09-03-2024 KRumors ACE
Version 1.1.4 by Kyonides-Arkanthes
Introduction This script lets you manage your beloved rumors! It might look like some sort of quest book but it is not. Actually it does not offer a way to finish quests because it is all about eavesdropping! You might get some sort of motivation to find out more about it by finding one or more items that might convince you of visiting distant places. You should know that it has implemented a reserves or reservists system, so it will never allow you to send active heroes to collect rumors. It will send extra heroes to the reserves if your current team exceeds the maximum number of party members. Warning! You need to remove the Map Fixes script section if you are not using the HiddenChest executable. Do not forget to keep exploring the map! (And install the fonts as well. To be honest with you, you can also change the font names in the KRumors module.) By the way, you will need to configure the rumors by editing two TXT files. Do not forget to include the krumorsparse.rb TXT file contents in the script editor! Side Notes KRumors XP already includes a reserves or reservists system so it will not work with any similar system. It is possible to setup the damage mechanism via @hurt_heroes in case you want to hurt the travelers or keep them sound. KRumors.hurt_heroes allows you to change this setting in game. Since version 1.0.10 or so KRumors works well with a stripped down version of Kuests XP. In a future full versions of both scripts might be required but I will see if I can make it fully optional. Screenshots
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Demo and Graphics have been included!
Terms & Conditions Well, including my name in your game credits is mandatory. If you go commercial, you got to pay me a small amount of money for crafting this script, obviously. |