Falkoner ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Falkoner ACE (/thread-9346.html) |
Falkoner ACE - kyonides - 09-11-2024 Falkoner ACE
by Kyonides
Introduction Someone once asked for a script that could let some sort of airship or bird travel around the world freely. Yet, there was one weird condition, it should only land on the player himself. This is where my script comes in to solve your issues! Just press a predefined button, and it will take off! Press the OK button when it has returned to its owner and you've finished your exploration session! Actually, you can watch any bird-like character flap its wings while ascending or descending. The Falcon can also trigger switches that are NOT above the character's priority type / level. Terms & Conditions Free for use in non commercial games. Contact me if you're going commercial. It's inexpensive. Credit is mandatory. You cannot repost it anywhere! That's it! RE: Falkoner ACE - kyonides - 09-11-2024 Customize Your Maps With All Kinds of Events!
VX ACE Version: 1.3.2
Starting today, both RMVX ACE offers you the ability to set a limit to the number of events your crow or falcon can interact with. Every map has an initial setup like the following: Use a Map Note! Code: <falcon events all> Even so, you can change that during gameplay as well. Well, there are 3 modes available right now.
Script Calls Code: $game_map.falcon_event_range = :all RE: Falkoner ACE - kyonides - 09-11-2024 The VX ACE Port Now Has a HUD!
To be honest with you, I didn't see the need for this HUD, but a customer kept telling me to offer one to anyone in the same situation as he is. That's why there is a separate demo with a help HUD included! RE: Falkoner ACE - kyonides - 09-11-2024 A Little Falcon Was Not Satisfied With Its Fixed Settings
So starting from version 1.0.1, you can now set the HUD's background color and color fill type at will. New Script Call
Code: Falkoner.hud_type = :gradient Or you just set the initial value of the @hud_type variable to :gradient inside the Falkoner module. Acceptable Values are :solid, :translucent and :gradient. RE: Falkoner ACE - kyonides - 09-11-2024 Your Birdie Doesn't Like to Fly Under Severe Weather Conditions
Let's be honest here. Who would love to get out on a rainy day? Or when the snowfall gets ugly enough as to make it impossible to see just anything... Well, now versions 1.4.0 try to recreate that by reducing your avian fellow's speed a bit based on the current weather conditions. No bad weather will let him fly around like crazy while a snowfall will try to freeze his poor wings. Actually, it'll just slow him down quite a bit. Stop Exploiting Your Birdie!
Seriously, ever since version 1.5.0 have been released, you won't be able to abuse of your avian companion anymore! I really mean it! The new feature forces the player to walk around for a while your bird is resting. For the meanwhile, you'll be able to check some avian's stats. Once your feathered friend feels strong enough as to conquer the skies once more, it will start flapping its wings vigorously. Anyway, there's nothing to worry about because you can level your bird up to be able to reduce the number of steps required for activating your falconer's ability once again. RE: Falkoner ACE - kyonides - 09-11-2024 VX ACE Maintenance Updates
Version 1.5.1 Has Been Released! It fixes the no method found error that a forumer had reported earlier today. And that's all folks! Version 1.5.2 is Now Available!
This release removes the dummy event's ability to move or update its step animation for a brief moment before the falcon reaches its maximum altitude. Really, that's all.
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