Tileset ID Checker - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Tileset ID Checker (/thread-9633.html) |
Tileset ID Checker - kyonides - 09-25-2024 Tileset ID Checker
by Kyonides
Introduction Do you need to check if the current tileset is good for your heroes? Or perhaps you need to make sure it is as dangerous as possible after the heroes messed up with some poor witches? Well, now you can do that via a script call! The Script Code: # * Tileset ID Checker XP & ACE * # NAQ Q: Why isn't there a VX port as well? A: Because VX only has a single tileset for the entire game! Terms & Conditions Free for use in ANY game. Due credit is optional in this case. That's it! |