Non Kombatant VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Non Kombatant VX + ACE (/thread-9670.html) |
Non Kombatant VX + ACE - kyonides - 09-27-2024 Non Kombatant VX + ACE
Version 0.2.0
by Kyonides
Introduction This scriptlet allows you to prevent a certain hero from being present during battles. This feature can also be disabled at any given time. There are separate calls for party members and individual heroes. This lets you include or exclude any hero no matter if he has ever joined the party or has recently left it. How convenient that is, don't you agree? RMVX Script Code: # * Non Kombatant VX * # RMVX ACE Script Code: # * Non Kombatant ACE * # Terms & Conditions Free for use in non commercial games but you gotta own a legal copy of the engine. Due credit is mandatory. That's it! RE: Non Kombatant VX - kyonides - 09-27-2024 Maintenance Update
A real VX fan let me know about some strange issue taking place while loading the demo I've provided. It couldn't find a non existing method. It happens to belong to the XP port so it would obviously be missing in VX. Later on I also found 2 other minor bugs that I smashed before reuploading the demo. Now the script works as intended, guys!
RE: Non Kombatant VX + ACE - kyonides - 09-27-2024 A New Port Has Arrived!
Now VX ACE users can also enjoy... or hate the possibility of getting a given battler excluded from, well, battles! It relies upon the same script calls already available for VX so it won't be difficult to implement in your games, guys! |