KGetRefund VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KGetRefund VX + ACE (/thread-9671.html) |
KGetRefund VX + ACE - kyonides - 09-27-2024 KGetRefund VX + ACE
by Kyonides
Introduction Have you ever considered implementing a refund badge like feature in your RM games? Well, now you can do it! How to Setup a Refund From the Very Beginning Go to the KGet module and find the REFUND_ITEMS Hash there. Occasion Options: :battle, :menu or :always The VX and ACE Way
Leave a note tag in the corresponding refund badge. Model: <refund ItemID: Symbol Gold% ItemID Amount> Example: <refund 1: :battle 1 15 5> How to Setup a Refund In Game You can omit those values that you don't need to alter. Default Values: :occasion => :always, :gold => 0, :item => [] Code: item = $game_system.new_refund_item(ItemID) Terms & Conditions Free for use in non commercial games. Contact me if you are going commercial. As a payment, you can send me a copy of your game! Include my nickname in your game credits! |