KPermaDamage VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KPermaDamage VX + ACE (/thread-9681.html) |
KPermaDamage VX + ACE - kyonides - 09-27-2024 KPermaDamage VX + ACE
by Kyonides
Introduction Would Alex or Ralph or Eric love to lose n amount of HP or MP every time he moves in any direction? Well, now he gotta live with it if he does and it happens to have the "wrong" note tag or are included in some sort of blacklist. Plus, he could also die if his MP goes kaboom. And there is the Perma-Death as well! In all versions, it can only be "cured" if you make certain script calls mentioned in my comments. For VX: Configure the CONSTANTS found in the KPermaDmg module. For VX Ace: Read the notes on which note tags are required for Actors. FAQ Question: Isn't that redundant or unnecessary? Answer: Who cares? Terms & Conditions Free as in beer. Include my nickname in your game credits. Do not repost it! |