Save-Point
KRespawnPoint VX + ACE - Printable Version

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KRespawnPoint VX + ACE - kyonides - 09-27-2024

KRespawnPoint VX + ACE
VX: 1.2.1 - ACE: 1.1.2

by Kyonides

Introduction

This script lets you avoid ending the game with just another Game Over screen. It shows you 4 options to choose from like going back to a previously saved respawn point or visiting a healer NPC on some specific map (who may send you back to the previous map) or loading a saved game or if you feel terrible for your loss, you may still check out the same old final screen.

The built-in comments should help you learn how to properly use the script. Just keep in mind that the first Constant you may find is intended to configure the player's XY coordinates (just in case he ever visits a healer) not the healer's.

In All versions you might also face the enemy in battle once more if using a Non-ARPG kind of battle system, meaning it can't be a Zelda like system or the Lycan ABS or other similar battle systems.

[Image: attachment.php?aid=1846]



FAQ

Nothing to say, yet.

Compatibility

Designed for RPG Maker XP, VX and VX Ace respectively.

Terms & Conditions

Free for use in any game.
Due credit is not optional but a must.
Do not adopt stray cats, blue squirrels in dire need of coffee or wandering zombies!
That's it!