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Klass Change & Skills VX + ACE - Printable Version

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Klass Change & Skills VX + ACE - kyonides - 09-27-2024

Klass Change & Skills VX + ACE

by Kyonides

Introduction

Perhaps you have NEVER EVER noticed that there is a missing feature (bug?) in all of the RPG Maker editions regarding the class change and its corresponding skills.

Pick either XP or VX ACE or even MV and you will get the same result, your hero could change his or her class indeed... at a cost of not learning anything already listed in his or her new skillset! Shocked NOTHING!

Here comes my scriptlet to let you solve this issue in a couple of creative ways! Grinning

  1. Do Nothing! - Default (Still Able to Learn Skills in the Future)
  2. Replace Old Skills with New Skills.
  3. Add New Skills while Keeping the Old Skills.
  4. Keep Some of the Old Skills while Learning the New Skills.

Skill Learning Modes:
  • nil
  • :replace
  • :add
  • Number, actually an Integer

Actor's Notes for VX ACE

Code:
_class skills mode: replace_
_class skills mode: add_
_class skills mode: 5_


Terms & Conditions

Free for use in any kind of game
Include my nickname in your game credits!
If you can adopt any creature, just don't do it! Tongue sticking out
That's it!