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Moghunter's Advanced Movement System - Printable Version

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Moghunter's Advanced Movement System - Helel - 12-06-2009

MOG Advanced Movement System
Version: 2.0 EX
By Moghunter
Site: (http://www.atelier-rgss.com)

Introduction
Tired of walking around at a snail's pace? Standardized cardinal movement pissing you off? Looking for a little eye candy? Then this script's for you - the single most advanced movement system in the realm of the RGSS! Now, newly translated from Portuguese with some slight new features, such as...
  • Formatted code
  • User-friendly annotations
  • Brand new customizations
  • ... and more!

(Disclaimer: And by most, I mean qua itself.)

Features
This script is ACTION PACKED, I tell you!
  • 8-Directional Movement
  • Additional character poses... quarter view and dashing!
    [Image: quarterq.jpg] [Image: dashafter.jpg]
  • Unique dashing system that includes cooldown effect
  • Status afflictions that affect movement speed, including, but not limited to...
    • CONFUSED! Move in the opposite direction!
    • CRAZY! Runs around like a headless chicken!
  • Parameter leveling system that affects speed. Go faster as you level!
  • A pretty customizable UI

Screenshots
Hahah. Yeah, okay.
[Image: blahs.png]


Demo
Script
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Instructions
Customization:
It's in the script, but here's a reference.
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Required Files:
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Additional Files:
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FAQ
Reserved.

Compatibility

Rewrites Game_Player Update and Game_Party check_map_slip_damage.
- Compatible with SDK2.4. (Optional)
- Add-on to the XAS system.
- Partially works with Fukuyama's 'Train Actor'; additional poses does not work. LINK
- Partially works with Ccoa's Caterpillar script; lead character can outrun the rest of the party. LINK
- Will probably not work with other 8-Way directional scripts.

Credits and Thanks
Moghunter, for making this script in the first place!
Sandgolem for the SDK log method.

Author's Notes
I couldn't find this script posted on Moghunter's site, so this version may not be the most up to date or recent. Translation is freely paraphrased and the code formatting is still albeit non-standard.

I know enough about RGSS to make small edits and corrections and you are free to request new features if you like, but the chances of them appearing are so infinitesimal that you're better off asking someone else. =)
I WILL, however, help you with the set up if you wish.

Terms and Conditions
As I did not make this script (merely translated and edited it, somewhat), please comply with Moghunter's terms, as translated by DerVVulfman and paraphrased.
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As for this translation... well, post it wherever you want as long as you keep the credits.


Moghunter's Advanced Movement System - explocion200 - 12-08-2009

this works amazing :) thanks a lot