Save-Point
AktorEkuipReset VX + ACE - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html)
+---- Thread: AktorEkuipReset VX + ACE (/thread-9892.html)



AktorEkuipReset VX + ACE - kyonides - 10-04-2024

AktorEkuipReset VX + ACE

by Kyonides

Introduction

You have always counted on the default event command to remove a hero's equipment. Normally, any piece would go straight to your corresponding party's bag.

Thinking What if you could have a couple of extra options?

Grinning Now you can discard equipment by its index or store it in a game variable before discarding it.

Actually, you can also reset an actor's level and equipment with a single script call, guys! 

And yes, it is quite customizable, IMHO. Happy with a sweat

Instructions

Code:
# * AktorEkuipReset - Instructions * #

# NOTE:
# The EQUIP_VAR_MODE Constant defines the type of data stored in a given
# Game Variable, i.e. the ID, Name or Equipment itself.

# * Script Calls * #

# - First Step: Find an Actor!
#   actor = $game_actors[ActorID]
#   actor = $game_party.members[ActorIndex]
#   actor = $game_party.actors[ActorIndex] # For RMXP Only!

For RMVX

Code:
# - Reset the Actor's Stats & Other Features
#   actor.reset(NewLevel)
#   actor.reset(NewLevel, :option1 => "feature1", etc.)

# Examples:
#   actor.reset(1)
#   actor.reset(1, :name => "New Name")
#   actor.reset(1, :nickname => "New Nickname")
#   actor.reset(1, :class_id => 3)
#   actor.reset(1, :init_equips => true)
#   actor.reset(1, :equips => [1,41,6,0,0])
#   actor.reset(1, :equips => [1,41,6,0,0], :send2bag => true)

# - Discard Equipment By Index (SlotID)
#   actor.discard_equip_by_index(SlotID)

# - Discard Many of Them By Indexes (SlotIDs)
#   actor.discard_equip_by_indexes(SlotID1, etc.)

# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
#   actor.store_discarded_equip_by_index(VarID, SlotID)

# - Discard Many of Them By Indexes (SlotIDs)
#   -> It will store them in consecutive Game Variables!
#   actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)

For RMVX ACE

Code:
# - Reset the Actor's Stats & Other Features
#   actor.reset(NewLevel)
#   actor.reset(NewLevel, option1: "feature1", etc.)

# Examples:
#   actor.reset(1)
#   actor.reset(1, name: "New Name")
#   actor.reset(1, nickname: "New Nickname")
#   actor.reset(1, class_id: 3)
#   actor.reset(1, init_equips: true)
#   actor.reset(1, equips: [1,41,6,0,0])
#   actor.reset(1, equips: [1,41,6,0,0], send2bag: true)

# - Discard Equipment By Index (SlotID)
#   actor.discard_equip_by_index(SlotID)

# - Discard Many of Them By Indexes (SlotIDs)
#   actor.discard_equip_by_indexes(SlotID1, etc.)

# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
#   actor.store_discarded_equip_by_index(VarID, SlotID)

# - Discard Many of Them By Indexes (SlotIDs)
#   -> It will store them in consecutive Game Variables!
#   actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)


Terms & Conditions

Free for use in ANY game. Gamer
Include my nickname in your game credits!
Yeah, even overcaffeinated elves and squirrels can get a copy of this demo! 
That's it! Tongue sticking out