AktorEkuipReset VX + ACE - kyonides - 10-04-2024
AktorEkuipReset VX + ACE
by Kyonides
Introduction
You have always counted on the default event command to remove a hero's equipment. Normally, any piece would go straight to your corresponding party's bag.
What if you could have a couple of extra options?
Now you can discard equipment by its index or store it in a game variable before discarding it.
Actually, you can also reset an actor's level and equipment with a single script call, guys!
And yes, it is quite customizable, IMHO.
Instructions
Code: # * AktorEkuipReset - Instructions * #
# NOTE:
# The EQUIP_VAR_MODE Constant defines the type of data stored in a given
# Game Variable, i.e. the ID, Name or Equipment itself.
# * Script Calls * #
# - First Step: Find an Actor!
# actor = $game_actors[ActorID]
# actor = $game_party.members[ActorIndex]
# actor = $game_party.actors[ActorIndex] # For RMXP Only!
For RMVX
Code: # - Reset the Actor's Stats & Other Features
# actor.reset(NewLevel)
# actor.reset(NewLevel, :option1 => "feature1", etc.)
# Examples:
# actor.reset(1)
# actor.reset(1, :name => "New Name")
# actor.reset(1, :nickname => "New Nickname")
# actor.reset(1, :class_id => 3)
# actor.reset(1, :init_equips => true)
# actor.reset(1, :equips => [1,41,6,0,0])
# actor.reset(1, :equips => [1,41,6,0,0], :send2bag => true)
# - Discard Equipment By Index (SlotID)
# actor.discard_equip_by_index(SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# actor.discard_equip_by_indexes(SlotID1, etc.)
# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
# actor.store_discarded_equip_by_index(VarID, SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# -> It will store them in consecutive Game Variables!
# actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)
For RMVX ACE
Code: # - Reset the Actor's Stats & Other Features
# actor.reset(NewLevel)
# actor.reset(NewLevel, option1: "feature1", etc.)
# Examples:
# actor.reset(1)
# actor.reset(1, name: "New Name")
# actor.reset(1, nickname: "New Nickname")
# actor.reset(1, class_id: 3)
# actor.reset(1, init_equips: true)
# actor.reset(1, equips: [1,41,6,0,0])
# actor.reset(1, equips: [1,41,6,0,0], send2bag: true)
# - Discard Equipment By Index (SlotID)
# actor.discard_equip_by_index(SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# actor.discard_equip_by_indexes(SlotID1, etc.)
# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
# actor.store_discarded_equip_by_index(VarID, SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# -> It will store them in consecutive Game Variables!
# actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)
Terms & Conditions
Free for use in ANY game.
Include my nickname in your game credits!
Yeah, even overcaffeinated elves and squirrels can get a copy of this demo!
That's it!
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