KTurnOrder XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KTurnOrder XP (/thread-9951.html) |
KTurnOrder XP - kyonides - 10-05-2024 KTurnOrder XP
by Kyonides
Introduction This script allows you to show the current turn order during battles. It shows you 3 types of images on screen: the title, the backdrop and the battlers' heads! Other Features If a battler gets killed before it's his or her turn to attack, then it will display some crossed swords on top of him or her. The script will automatically remove any dead battler if he or she ever becomes the active battler. You can change the position of the turn order HUD at will! Optional Script Calls Code: $game_system.turn_hud_align = :left Side Note For the initial value just change the value of the ALIGN Constant on line 17 accordingly. Compatible with:
Screenshots
2 Snapshots Terms & Conditions Free for use in non commercial games. Due credit is mandatory! Mention this forum in your game credits! That's it! RE: KTurnOrder XP - kyonides - 10-06-2024 An Very Convenient Update is Coming Your Way!
Now version 1.0.5 of your favorite turn order script includes a future proof feature: it will correctly show any attacker's head on screen as many times as your battle systems or patches need them! It also provides you with a way to adjust the HUD's Y coordinate at will. Just change the value of the OFFSET_Y constant accordingly. Code: ENEMY_HEADS = [] Inside that array you can leave as many enemy ID's as needed. These enemies will use a custom head found in Graphics/Heads instead. Default Size: 32x32 pixels |