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KTurnOrder VX + ACE - Printable Version

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KTurnOrder VX + ACE - kyonides - 10-06-2024

KTurnOrder VX + ACE

by Kyonides

Introduction

This script allows you to show the current turn order during battles.

It shows you 3 types of images on screen: the title, the backdrop and the battlers' heads!

Other Features

If a battler gets killed before it's his or her turn to attack, then it will display some crossed swords on top of him or her.

The script will automatically remove any dead battler if he or she ever becomes the active battler.

You can change the position of the turn order HUD at will!

Optional Script Calls

Code:
$game_system.turn_hud_align = :left
$game_system.turn_hud_align = :center
$game_system.turn_hud_align = :right
$game_system.turn_hud_align = 0
$game_system.turn_hud_align = 1
$game_system.turn_hud_align = 2

Note Tags for Showing Enemy Heads on the HUD

No Tag if you pick a dummy battler sprite with the same name as your actor's.
Names should begin with ENEMY_CHAR_PREFIX.

<turn head head>
Loads a simple head sprite in Graphics/Heads directory

<turn head filename n>
Loads a sprite with 8 actors and picks the nth actor. Range: 1 through 8.

Side Note

For the initial value just change the value of the ALIGN Constant on line 17 accordingly.

Compatible with:
  • Default Battle System
  • Takentai SBS 3.x - VX Only

Screenshots

3 Snapshots


Terms & Conditions

Free for use in non commercial games.
Due credit is mandatory!
Mention this forum in your game credits!
That's it! Tongue sticking out


RE: KTurnOrder VX + ACE - kyonides - 10-07-2024

VX ACE Version Released Today!

It includes pretty much all the features found in the VX port.

Both versions now feature 2 new Constants:

Code:
HEAD_PX_DISTANCE  = 48
HEAD_DISTANCE_X    = 8

The former helps you set the distance between 2 heads + 1 head's width.
The latter defines how much the heads will move left or right during each of the 6 steps it requires to update the images.