Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Check player facing direction
Post: Check player facing direction

Thanks Valdred, just what i needed. mageone - as i said in the first post, i know about conditional branch in events, but i was after a script version
desbrina Code Support 5 6,688 06-20-2010, 05:08 PM
    Thread: Check player facing direction
Post: Check player facing direction

How do you go about checking what direction the player is currently facing? Something like If facing up do item1 else if facing down do item2 etc. etc. I know theres the conditional stateme...
desbrina Code Support 5 6,688 06-18-2010, 12:59 AM
    Thread: Bestiary
Post: Bestiary

i get an error when trying to use it uninitialized constant Vocab this line Code: -- Vocab::Hit = 'Hit Rate' --
desbrina Scripts Database 5 9,744 02-10-2010, 08:23 PM
    Thread: Actor Cloning System by Charlie Fleed
Post: Actor Cloning System by Charlie Fleed

thanks, i'll have a play with that later Edit thanks, works perfecty
desbrina Scripts Database 5 9,867 02-09-2010, 04:38 PM
    Thread: Actor Cloning System by Charlie Fleed
Post: Actor Cloning System by Charlie Fleed

thanks, its almost perfect. My only question: Is there a way of adding an actor, but not to the party. Like in my example on my original thread, hatch the egg, not straight away adding it to the party...
desbrina Scripts Database 5 9,867 02-09-2010, 04:02 PM
    Thread: Rate the above poster's avatars
Post: Rate the above poster's avatars

7/10 its funny
desbrina Forum Games & Nonsense 152 158,862 02-05-2010, 08:56 PM
    Thread: Big Maps vs. Small Maps
Post: Big Maps vs. Small Maps

I mainly use larger maps for cities. I don't like having to split a large city into smaller areas, unless there are district like areas in it. Then i may go smaller. I think my largest map is 50x75
desbrina Development Discussion 28 36,813 02-05-2010, 07:17 PM