Search Results
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Thread: Check player facing direction
Post: Check player facing direction
Thanks Valdred, just what i needed.
mageone - as i said in the first post, i know about conditional branch in events, but i was after a script version |
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desbrina |
Code Support
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5 |
6,688 |
06-20-2010, 05:08 PM |
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Thread: Check player facing direction
Post: Check player facing direction
How do you go about checking what direction the player is currently facing?
Something like
If facing up
do item1
else if facing down
do item2
etc. etc.
I know theres the conditional stateme... |
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desbrina |
Code Support
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5 |
6,688 |
06-18-2010, 12:59 AM |
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Thread: Bestiary
Post: Bestiary
i get an error when trying to use it
uninitialized constant Vocab
this line
Code:
--
Vocab::Hit = 'Hit Rate'
--
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desbrina |
Scripts Database
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5 |
9,744 |
02-10-2010, 08:23 PM |
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Thread: Actor Cloning System by Charlie Fleed
Post: Actor Cloning System by Charlie Fleed
thanks, i'll have a play with that later
Edit
thanks, works perfecty |
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desbrina |
Scripts Database
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5 |
9,867 |
02-09-2010, 04:38 PM |
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Thread: Actor Cloning System by Charlie Fleed
Post: Actor Cloning System by Charlie Fleed
thanks, its almost perfect. My only question: Is there a way of adding an actor, but not to the party. Like in my example on my original thread, hatch the egg, not straight away adding it to the party... |
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desbrina |
Scripts Database
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5 |
9,867 |
02-09-2010, 04:02 PM |
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Thread: Rate the above poster's avatars
Post: Rate the above poster's avatars
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desbrina |
Forum Games & Nonsense
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152 |
158,862 |
02-05-2010, 08:56 PM |
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Thread: Big Maps vs. Small Maps
Post: Big Maps vs. Small Maps
I mainly use larger maps for cities. I don't like having to split a large city into smaller areas, unless there are district like areas in it. Then i may go smaller. I think my largest map is 50x75 |
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desbrina |
Development Discussion
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28 |
36,813 |
02-05-2010, 07:17 PM |