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Post Author Forum Replies Views Posted [asc]
    Thread: What's on your mind?
Post: RE: What's on your mind?

I came back here a moment because of the whole hacking thing. That was probably a mistake. I stopped coming to this forum back in 2016 because a number of staff members of this forum were postin...
Taylor General Chat 4,390 3,644,944 09-07-2021, 02:59 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

SteelĀ BeastĀ 6Beets Wrote: (11-08-2016, 02:26 AM) -- In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's ani...
Taylor Development Discussion 2,651 1,832,562 11-08-2016, 04:27 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I have noticed projects before drop to 10-20fps for moments after transitions, although single digits could be a concern. Generally it's only momentary though, and you don't see any visual issue in-ga...
Taylor Development Discussion 2,651 1,832,562 11-08-2016, 12:24 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I'm starting to wonder if it's not any specific script that's causing my slight lag issue, but simply the number of stuff I have running. Once I find something that when removed gets the fps back to ...
Taylor Development Discussion 2,651 1,832,562 11-06-2016, 05:58 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

In an effort to find out what's causing lag in my project, I dug back to a backup that doesn't have any FPS drop in battle. (From 2013!) I set up a copy of the project that was just as the current on...
Taylor Development Discussion 2,651 1,832,562 11-05-2016, 10:27 AM
    Thread: Birthday Thread
Post: RE: Birthday Thread

Comic Sans? You monster.
Taylor Occasions 3,554 2,149,223 10-04-2016, 04:40 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Yeah, I would say that's better. The animation feels a bit imbalanced - like the shift to the right should either be removed, or balanced with an equal bounce to the left - but it helps to make it cle...
Taylor Development Discussion 2,651 1,832,562 08-31-2016, 12:47 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

My turn order indicator (the row of icons showing... turn order) is still laggy. Or more particularly when it updates, there's a noticeable "hiccup" at times, like just before an enemy's turn. I tr...
Taylor Development Discussion 2,651 1,832,562 08-30-2016, 05:01 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

@Steel Beast 6Beets: I actually could hardly see that "!" until I looked closely, because it lined up quite well with their hair. I would recommend making the icon stand out a lot more, something to...
Taylor Development Discussion 2,651 1,832,562 08-30-2016, 01:18 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Speaking of Regal I had a thought the other day about a feature for it: custom skill costs. Instead of being restricted to MP/TP, you should be able to specify elements similar to how VXAce does tr...
Taylor Development Discussion 2,651 1,832,562 08-26-2016, 12:36 AM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

http://i.imgur.com/CEM4gXQ.jpg
Taylor Development Discussion 1,051 991,549 08-25-2016, 08:17 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I haven't posted here in a while. Mainly because I've been working on my visual novel in Ren'py instead. (Or nothing at all.) I guess I could post about the VN too. VN/Twelve Thousand: Rewritten t...
Taylor Development Discussion 2,651 1,832,562 08-20-2016, 11:37 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

@Melana: That line is actually from VXAce. I think it's the same as XP, though I don't know how it interprets the letter. (VXAce uses strings, i.e. "A".) I want to implement something to my own proje...
Taylor Development Discussion 2,651 1,832,562 04-23-2016, 04:38 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

True, it's not so easy to reactivate the switches remotely without using script lines. Code: -- $game_self_switches[[@map_id, @event.id, letter]] = boolean -- It would probably be pretty simple to m...
Taylor Development Discussion 2,651 1,832,562 04-18-2016, 05:06 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

B-but it is fun! Well, it keeps me occupied, rather. Er. What are you talking about exactly? :v;; Because fiddling with stats is, well, fiddly. Really should leave it to proper playtesting. (Which I'm...
Taylor Development Discussion 2,651 1,832,562 04-05-2016, 02:29 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Due to the fact that RM only really has one skills array, if you have weird skill learning scripts, it's going to be a headache to manage them all. Looking at what code I had, it honestly looked a ter...
Taylor Development Discussion 2,651 1,832,562 04-04-2016, 06:16 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I'm not sure I understand. Are you saying the stats are based upon level-up, rather than the defined values for the base and sub-classes? I can't really do it this way, because I want the player to b...
Taylor Development Discussion 2,651 1,832,562 04-03-2016, 03:42 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I'm not sure if I should make a topic about this or not - but at the moment I'm wondering how to calculate the stats of the subclasses/subjobs I mention above. Most of us should know how classes wo...
Taylor Development Discussion 2,651 1,832,562 04-03-2016, 02:16 AM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Originally I had control help as an image tied to other UI elements. Since I ended up having to make a screen with a good handful of changing control indicators, I decided I should actually make it te...
Taylor Development Discussion 1,051 991,549 03-23-2016, 01:33 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I've been slacking off lately on a lot of things. Just been watching Lets Plays on Youtube. > .>a The weather here's been hot, and so it's been too humid to brain gud. But I'm trying to get back into ...
Taylor Development Discussion 2,651 1,832,562 03-13-2016, 12:33 PM