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Thread: What's on your mind?
Post: RE: What's on your mind?
I came back here a moment because of the whole hacking thing.
That was probably a mistake.
I stopped coming to this forum back in 2016 because a number of staff members of this forum were postin... |
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Taylor |
General Chat
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4,390 |
3,644,944 |
09-07-2021, 02:59 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
SteelĀ BeastĀ 6Beets Wrote: (11-08-2016, 02:26 AM)
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In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's ani... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
11-08-2016, 04:27 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
I have noticed projects before drop to 10-20fps for moments after transitions, although single digits could be a concern. Generally it's only momentary though, and you don't see any visual issue in-ga... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
11-08-2016, 12:24 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
I'm starting to wonder if it's not any specific script that's causing my slight lag issue, but simply the number of stuff I have running.
Once I find something that when removed gets the fps back to ... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
11-06-2016, 05:58 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
In an effort to find out what's causing lag in my project, I dug back to a backup that doesn't have any FPS drop in battle. (From 2013!)
I set up a copy of the project that was just as the current on... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
11-05-2016, 10:27 AM |
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Thread: Birthday Thread
Post: RE: Birthday Thread
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Taylor |
Occasions
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3,554 |
2,149,223 |
10-04-2016, 04:40 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Yeah, I would say that's better. The animation feels a bit imbalanced - like the shift to the right should either be removed, or balanced with an equal bounce to the left - but it helps to make it cle... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
08-31-2016, 12:47 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
My turn order indicator (the row of icons showing... turn order) is still laggy. Or more particularly when it updates, there's a noticeable "hiccup" at times, like just before an enemy's turn.
I tr... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
08-30-2016, 05:01 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
@Steel Beast 6Beets:
I actually could hardly see that "!" until I looked closely, because it lined up quite well with their hair.
I would recommend making the icon stand out a lot more, something to... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
08-30-2016, 01:18 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Speaking of Regal I had a thought the other day about a feature for it: custom skill costs.
Instead of being restricted to MP/TP, you should be able to specify elements similar to how VXAce does tr... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
08-26-2016, 12:36 AM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
http://i.imgur.com/CEM4gXQ.jpg |
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Taylor |
Development Discussion
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1,051 |
991,549 |
08-25-2016, 08:17 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
I haven't posted here in a while. Mainly because I've been working on my visual novel in Ren'py instead. (Or nothing at all.)
I guess I could post about the VN too.
VN/Twelve Thousand: Rewritten t... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
08-20-2016, 11:37 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
@Melana: That line is actually from VXAce. I think it's the same as XP, though I don't know how it interprets the letter. (VXAce uses strings, i.e. "A".)
I want to implement something to my own proje... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
04-23-2016, 04:38 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
True, it's not so easy to reactivate the switches remotely without using script lines.
Code:
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$game_self_switches[[@map_id, @event.id, letter]] = boolean
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It would probably be pretty simple to m... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
04-18-2016, 05:06 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
B-but it is fun! Well, it keeps me occupied, rather. Er. What are you talking about exactly? :v;; Because fiddling with stats is, well, fiddly. Really should leave it to proper playtesting. (Which I'm... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
04-05-2016, 02:29 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
Due to the fact that RM only really has one skills array, if you have weird skill learning scripts, it's going to be a headache to manage them all. Looking at what code I had, it honestly looked a ter... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
04-04-2016, 06:16 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
I'm not sure I understand. Are you saying the stats are based upon level-up, rather than the defined values for the base and sub-classes?
I can't really do it this way, because I want the player to b... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
04-03-2016, 03:42 AM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
I'm not sure if I should make a topic about this or not - but at the moment I'm wondering how to calculate the stats of the subclasses/subjobs I mention above.
Most of us should know how classes wo... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
04-03-2016, 02:16 AM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
Originally I had control help as an image tied to other UI elements. Since I ended up having to make a screen with a good handful of changing control indicators, I decided I should actually make it te... |
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Taylor |
Development Discussion
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1,051 |
991,549 |
03-23-2016, 01:33 PM |
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Thread: What's up, RMers?
Post: RE: What's up, RMers?
I've been slacking off lately on a lot of things. Just been watching Lets Plays on Youtube. > .>a The weather here's been hot, and so it's been too humid to brain gud. But I'm trying to get back into ... |
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Taylor |
Development Discussion
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2,651 |
1,832,562 |
03-13-2016, 12:33 PM |