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Post Author Forum Replies Views Posted [asc]
    Thread: House Decoration System (Like Pokemon)
Post: House Decoration System (Like Pokemon)

Knowing the answer, I feel dumb just for asking... But I'll ask anyway. Is there ANY chance to make this non - SDK?
Ravenith Scripts Database 13 27,623 08-30-2009, 11:30 AM
    Thread: Sideview Tankentai XP & SDK Scripts
Post: Sideview Tankentai XP & SDK Scripts

After installing this (marvelous) script in my project and trying to initiate a battle, I gey the following error: Script '*Sideview 2' line 3071 : ArgumentError occured wrong number of argume...
Ravenith Code Support 1 4,984 08-24-2009, 09:58 AM
    Thread: Quick RGSS question - switches
Post: [Resolved] Quick RGSS question - switches

Thank you and have a nice day! :D
Ravenith Code Support 2 5,110 08-23-2009, 11:23 AM
    Thread: Quick RGSS question - switches
Post: Quick RGSS question - switches

I'll be brief - what is the syntax for setting a game switch to On or Off? Thank you very much.
Ravenith Code Support 2 5,110 08-22-2009, 12:34 PM
    Thread: Side View DBS
Post: [Resolved] Side View DBS

Thank you very much,, and sorry for posting in the wrong place :/
Ravenith Code Support 2 4,398 08-21-2009, 08:58 AM
    Thread: Side View DBS
Post: Side View DBS

This is more like a question than a request. I'd like to use a side view CBS that works exactly like the DBS, so that any DBS add-ons like skill or status scripts will still work. Nothing too flashy ...
Ravenith Code Support 2 4,398 08-21-2009, 12:32 AM
    Thread: FFIX Skills Activation System, Version 0.3
Post: FFIX Skills Activation System

Seems pretty sweet. As lowell said, passive effects is a must addition to it. That was how it was in FFIX, anyway. I have kept a script in my personal archive that simulates the FFIX system pretty we...
Ravenith Scripts Database 51 64,608 07-12-2009, 03:57 PM