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    Thread: Humble Beginnings
Post: Humble Beginnings

Before I Start First off I have to say that I have been working on this game long before I started a blog for it.But haven't gone that far with it.I tended to get bogged down in the details of the p...
ovan35 Development Discussion 0 2,702 07-07-2010, 09:29 AM
    Thread: Learning Ruby is fun!
Post: Learning Ruby is fun!

Coolness I thought about learning Ruby to be able to customize my games better..My hands seem so full with learning c++ and dark gdk though. But congrats on your success with Ruby. I stole a couple of...
ovan35 Development Discussion 2 4,442 07-07-2010, 09:27 AM
    Thread: Happy Map Tutorial (Photoshop)
Post: Happy Map Tutorial (Photoshop)

I fiddled around with stone textures and a few settings as far as filter and got a nice map.I added the map to this post just to show ya.Thanks for the tutorial. Sorry for taking up so much space if ...
ovan35 Tutorials 9 13,594 06-07-2010, 05:44 PM
    Thread: The Ultimate Guide for Making Nifty Fantasy RPGs by Magus Masque
Post: The Ultimate Guide for Making Nifty Fantasy RPGs b...

hehe I laughed at the 7 character types section.The old Voltron team make up still going strong today ^_^ Very good article thanks for sharing it
ovan35 Tutorials 5 10,468 06-07-2010, 07:37 AM
    Thread: It's Good To Be Evil, Part 2: The Anti-Hero
Post: It’s Good To Be Evil, Part 2: The Anti-Hero

I think Haseo "The Terror of Death" fits into your anti'hero mold.Was very well executed and the dot hack series was a good example of character development as well.hehe I'm a big fan of the series so...
ovan35 Tutorials 2 5,690 06-06-2010, 09:35 PM
    Thread: Skill Set Theory
Post: Skill Set Theory

prioran Wrote: -- Nice article. Another extreme example of tiers in RPGs is offered by Final Fantasy Tactics. I don't want to spoil, so let's simply remember how easy the game becomes once a certa...
ovan35 Tutorials 3 5,956 05-28-2010, 07:48 AM
    Thread: Sideview Battle System Tankentai XP
Post: Sideview Battle System Tankentai XP

I was wondering about the overdrive system.Is there anyway to set it so only certain characters have the actual meter?Right now the overdrive part is there under each character's info and I have it wh...
ovan35 Scripts Database 31 49,345 04-27-2010, 06:45 AM