Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle

My apologies for posting once more here, but it turns out that the problem was not solved as I thought. The trouble is that battle animations, damage, and "critical" / "miss" text appear behind the ...
prioran Code Support 3 6,837 08-06-2011, 01:46 AM
    Thread: Change Leader 2.11 (and 2.11 Lite)
Post: RE: Change Leader 2.10

Thanks for this script, PK8! I found it extremely useful and have already included it in my project.
prioran Event Systems Database 8 16,679 08-06-2011, 01:43 AM
    Thread: Graphics Request Station - CLOSE
Post: RE: [FREE]Graphics Request Station - OPEN

This sounds great! Would you be willing to do small edits of the VX weapon/armor icons for extra variety? If so, I'll be submitting a form immediately. :grin:
prioran The Trader's Workshoppe 17 26,497 07-25-2011, 09:11 PM
    Thread: yamina-chan's simple Logo shop
Post: RE: yamina-chan's simple Logo shop

Sorry, I was carried away by the enthusiasm and didn't frame that as logically as I should have. :happytongue: Great news. I'll be looking forward to it!
prioran The Trader's Workshoppe 13 24,404 07-19-2011, 07:49 PM
    Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle

Thanks for the quick reply and offer to help! Here is the script: Code: -- class Window_Base < Window alias raz_bars_base_exp draw_actor_exp alias raz_bars_base_parameter draw_actor_paramet...
prioran Code Support 3 6,837 07-19-2011, 07:46 PM
    Thread: yamina-chan's simple Logo shop
Post: RE: yamina-chan's simple Logo shop

Cool idea, yamina-chan! It looks as if you have no shortage of work for the time being, but later on, would you be up to making some faceset graphics?
prioran The Trader's Workshoppe 13 24,404 07-19-2011, 01:18 AM
    Thread: Damage appears behind bars in battle
Post: Damage appears behind bars in battle

Hello all, I'm back to work on my project and have run into a small problem. Would anyone be willing to share his/her knowledge with me? I'm using the SephirothSpawn bar script (http://save-point.o...
prioran Code Support 3 6,837 07-19-2011, 01:15 AM
    Thread: Happy New Year!
Post: RE: Happy New Year!

Happy New Year!
prioran General Chat 13 14,691 12-31-2010, 11:17 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

At any rate, that's a beautiful tileset, Charlie. You're lucky to have such an artist on your team!
prioran Development Discussion 1,051 977,190 12-29-2010, 09:27 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

I'm wondering about how to balance my academic sideprojects with my game-creation side projects. Hope everyone is having a nice holiday. :grin:
prioran General Chat 4,388 3,583,298 12-29-2010, 09:21 PM
    Thread: [XP] Damage displayed incorrectly
Post: RE: [XP] Damage displayed incorrectly

Many thanks for your patience with me. I've always been a fan of this script and look forward to using it in my game.
prioran Code Support 3 8,047 12-29-2010, 08:13 PM
    Thread: [XP] Damage displayed incorrectly
Post: [XP] Damage displayed incorrectly

Hi everyone, I've run into a strange problem while testing my game: damage inflicted by enemies does not correspond to the graphic that is displayed (for example, the numbers 938 will appear but 1700...
prioran Code Support 3 8,047 12-23-2010, 02:37 AM
    Thread: Tales of Zodiac: Memories Lost
Post: RE: Tales of Zodiac: Memories Lost

Nice sprites and beautiful game over screen.
prioran Complete Projects 11 17,709 12-17-2010, 02:53 AM
    Thread: Elemental Alignment
Post: Elemental Alignment

Did you try here (http://houseslashers.b1.jcink.com/index.php?showtopic=293)?
prioran Scripts Database 4 7,466 05-14-2010, 10:07 AM
    Thread: Luna's RTP add-ons (Tilesets)
Post: Luna's RTP add-ons (Tilesets)

Luna, as I've said elsewhere, your work is an inspiration to all of us using the RTP. Thanks again! I eagerly await more!
prioran Fabled Resources 61 82,894 05-13-2010, 12:15 PM
    Thread: Help with using KGC's delayed skills
Post: Help with using KGC's delayed skills

Hi everyone, Before I post my request, I want to apologize in advance for my ignorance of scripting. I'm still learning how to do this, and I'm afraid that my question will be extremely basic. None...
prioran Code Support 0 3,216 05-07-2010, 11:46 PM
    Thread: GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012
Post: GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2...

GubiD, I tried the first version of your system, and although I unfortunately don't have time now to collaborate on the bug-testing for the new version, I want to let you know how impressed I am by yo...
prioran Scripts Database 44 68,641 04-27-2010, 04:03 PM
    Thread: Skill Set Theory
Post: Skill Set Theory

Nice article. Another extreme example of tiers in RPGs is offered by Final Fantasy Tactics. I don't want to spoil, so let's simply remember how easy the game becomes once a certain robed man joins ...
prioran Tutorials 3 5,898 04-26-2010, 01:35 AM