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Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle
My apologies for posting once more here, but it turns out that the problem was not solved as I thought.
The trouble is that battle animations, damage, and "critical" / "miss" text appear behind the ... |
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prioran |
Code Support
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3 |
6,837 |
08-06-2011, 01:46 AM |
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Thread: Change Leader 2.11 (and 2.11 Lite)
Post: RE: Change Leader 2.10
Thanks for this script, PK8! I found it extremely useful and have already included it in my project. |
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prioran |
Event Systems Database
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8 |
16,679 |
08-06-2011, 01:43 AM |
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Thread: Graphics Request Station - CLOSE
Post: RE: [FREE]Graphics Request Station - OPEN
This sounds great!
Would you be willing to do small edits of the VX weapon/armor icons for extra variety? If so, I'll be submitting a form immediately. :grin: |
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prioran |
The Trader's Workshoppe
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17 |
26,497 |
07-25-2011, 09:11 PM |
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Thread: yamina-chan's simple Logo shop
Post: RE: yamina-chan's simple Logo shop
Sorry, I was carried away by the enthusiasm and didn't frame that as logically as I should have. :happytongue:
Great news. I'll be looking forward to it! |
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prioran |
The Trader's Workshoppe
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13 |
24,404 |
07-19-2011, 07:49 PM |
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Thread: Damage appears behind bars in battle
Post: RE: Damage appears behind bars in battle
Thanks for the quick reply and offer to help!
Here is the script:
Code:
--
class Window_Base < Window
alias raz_bars_base_exp draw_actor_exp
alias raz_bars_base_parameter draw_actor_paramet... |
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prioran |
Code Support
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3 |
6,837 |
07-19-2011, 07:46 PM |
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Thread: yamina-chan's simple Logo shop
Post: RE: yamina-chan's simple Logo shop
Cool idea, yamina-chan! It looks as if you have no shortage of work for the time being, but later on, would you be up to making some faceset graphics? |
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prioran |
The Trader's Workshoppe
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13 |
24,404 |
07-19-2011, 01:18 AM |
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Thread: Damage appears behind bars in battle
Post: Damage appears behind bars in battle
Hello all,
I'm back to work on my project and have run into a small problem. Would anyone be willing to share his/her knowledge with me? I'm using the SephirothSpawn bar script (http://save-point.o... |
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prioran |
Code Support
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3 |
6,837 |
07-19-2011, 01:15 AM |
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Thread: Happy New Year!
Post: RE: Happy New Year!
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prioran |
General Chat
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13 |
14,691 |
12-31-2010, 11:17 PM |
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Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread
At any rate, that's a beautiful tileset, Charlie. You're lucky to have such an artist on your team! |
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prioran |
Development Discussion
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1,051 |
977,190 |
12-29-2010, 09:27 PM |
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Thread: What's on your mind?
Post: RE: What's on your mind?
I'm wondering about how to balance my academic sideprojects with my game-creation side projects. Hope everyone is having a nice holiday. :grin: |
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prioran |
General Chat
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4,388 |
3,583,298 |
12-29-2010, 09:21 PM |
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Thread: [XP] Damage displayed incorrectly
Post: RE: [XP] Damage displayed incorrectly
Many thanks for your patience with me. I've always been a fan of this script and look forward to using it in my game. |
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prioran |
Code Support
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3 |
8,047 |
12-29-2010, 08:13 PM |
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Thread: [XP] Damage displayed incorrectly
Post: [XP] Damage displayed incorrectly
Hi everyone,
I've run into a strange problem while testing my game: damage inflicted by enemies does not correspond to the graphic that is displayed (for example, the numbers 938 will appear but 1700... |
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prioran |
Code Support
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3 |
8,047 |
12-23-2010, 02:37 AM |
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Thread: Tales of Zodiac: Memories Lost
Post: RE: Tales of Zodiac: Memories Lost
Nice sprites and beautiful game over screen. |
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prioran |
Complete Projects
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11 |
17,709 |
12-17-2010, 02:53 AM |
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Thread: Elemental Alignment
Post: Elemental Alignment
Did you try here (http://houseslashers.b1.jcink.com/index.php?showtopic=293)? |
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prioran |
Scripts Database
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4 |
7,466 |
05-14-2010, 10:07 AM |
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Thread: Luna's RTP add-ons (Tilesets)
Post: Luna's RTP add-ons (Tilesets)
Luna, as I've said elsewhere, your work is an inspiration to all of us using the RTP. Thanks again! I eagerly await more! |
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prioran |
Fabled Resources
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61 |
82,894 |
05-13-2010, 12:15 PM |
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Thread: Help with using KGC's delayed skills
Post: Help with using KGC's delayed skills
Hi everyone,
Before I post my request, I want to apologize in advance for my ignorance of scripting. I'm still learning how to do this, and I'm afraid that my question will be extremely basic. None... |
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prioran |
Code Support
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0 |
3,216 |
05-07-2010, 11:46 PM |
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Thread: GTBS - v1.5.2 (A FFT styled tactical battle system) updated 5/30/2012
Post: GTBS v1.5.1.4 - A FFT Styled Battle System (5/19/2...
GubiD, I tried the first version of your system, and although I unfortunately don't have time now to collaborate on the bug-testing for the new version, I want to let you know how impressed I am by yo... |
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prioran |
Scripts Database
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44 |
68,641 |
04-27-2010, 04:03 PM |
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Thread: Skill Set Theory
Post: Skill Set Theory
Nice article.
Another extreme example of tiers in RPGs is offered by Final Fantasy Tactics. I don't want to spoil, so let's simply remember how easy the game becomes once a certain robed man joins ... |
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prioran |
Tutorials
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3 |
5,898 |
04-26-2010, 01:35 AM |