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Thread: Help with passage eventing!
Post: Help with passage eventing!
Sort of, though not exactly. The idea of accessing said skill menu from the menu is good, I'll want that.
However,correct me if I am wrong, but that system needs to link equipment to the skills you ar... |
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StormOfSouls |
General Support
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8,984 |
07-02-2010, 03:23 AM |
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Thread: Help with passage eventing!
Post: Help with passage eventing!
Okay, well thank you very much!
I'll probably get around to posting info later too... :)
There is one more thing I've been searching for, and I don't feel like making a new thread... and that is eith... |
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StormOfSouls |
General Support
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8 |
8,984 |
06-30-2010, 11:29 PM |
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Thread: Help with passage eventing!
Post: Help with passage eventing!
Wow! Thank you so much, it works just fine!
Obviously I am a bit new to RMXP, so the help is appreciated. I might get into learning the scripting language later, if I get more time, but for now I'm j... |
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StormOfSouls |
General Support
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8 |
8,984 |
06-30-2010, 02:17 AM |
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Thread: Help with passage eventing!
Post: Help with passage eventing!
So I think I finally figured it out. It works to an extent, which I am happy with for now. If anyone wants to see what I came up with I'll be happy to post it.
But I do have another, non-related q... |
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StormOfSouls |
General Support
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8 |
8,984 |
06-29-2010, 08:40 PM |
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Thread: Help with passage eventing!
Post: Help with passage eventing!
So I am currently working on a part of my game in a cave in the desert, so I am using the default "Cave of Earth" tileset. Using this, on any given cave map I have put the "light" tiles to evidence wh... |
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StormOfSouls |
General Support
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8 |
8,984 |
06-25-2010, 04:22 AM |