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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
i think i deserve a big /slap right now, i found the dam issue, its no script-related error, is the way i configured it, i'm used to use, spaces after each ,
but i noticed many codes were all stick to... |
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trollingguy |
Scripts Database
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572 |
648,658 |
07-01-2010, 04:47 PM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
ok man, something is definitely wrong here..., i tested your demo using this:
MNK_STATIONARY_ENEMY_IDS = [36, 1] # Enemies that don't RUN during melee attacks
(1 is ghost, 36 is cougar), wh... |
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trollingguy |
Scripts Database
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572 |
648,658 |
07-01-2010, 03:31 PM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
yeh, i didnt touched in any script file from yours except the configuration ones, and it just doesnt work on enemies range attack, as i showed you, i used the ranger enemy ID inside [ ], and the only ... |
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trollingguy |
Scripts Database
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572 |
648,658 |
07-01-2010, 02:14 PM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Hello (hope this dont be a 'necropost' :) )
First of all, great script, man, realy nice one, and seems very custumizable, and from what I saw, seems accessable to edit, them the way i'll need to.
Bu... |
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trollingguy |
Scripts Database
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572 |
648,658 |
07-01-2010, 12:49 PM |