Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Goldaryn Multiple Resolution Kit
Post: RE: Goldaryn Multiple Resolution Kit
Thank you for trying the script and for your review. As for that error, I'm not sure why my script would be giving you an error with f9, as that key is used to bring up the debug menu in playtest mode... |
|
Draycos Goldaryn |
Scripts Database
|
8 |
22,029 |
07-06-2011, 01:57 AM |
|
|
Thread: Win7 64bit and RPGMaker
Post: RE: Win7 64bit and RPGMaker
I have found that my RMXP works better in win7 64 than winxp 32... Then again, I haven't done anything music-wise but my Resolution Kit runs without any lag at all, it used to run at half speed on win... |
|
Draycos Goldaryn |
Development Discussion
|
12 |
22,736 |
04-27-2011, 11:06 PM |
|
|
Thread: "Jumpy" Plane rewrites
Post: RE: "Jumpy" Plane rewrites
You're welcome :verycheery: |
|
Draycos Goldaryn |
Code Support
|
3 |
5,988 |
04-26-2011, 08:47 PM |
|
|
Thread: Goldaryn Multiple Resolution Kit
Post: Goldaryn Multiple Resolution Kit
[center]Goldaryn Multiple Resolution Kit
Versions: 1.10, 1.10-SDK, 2.1, 2.1-SDK[/center]
Introduction
Over the years, People have wanted to build their RMXP games in resolutions other than the defa... |
|
Draycos Goldaryn |
Scripts Database
|
8 |
22,029 |
04-24-2011, 11:19 PM |
|
|
Thread: Version discrepancy
Post: RE: Version discrepancy
If you are getting this error when trying to open a project in rmxp to edit further, then you may want two different .rxproj files in your project directory, one for the version on your netbook and on... |
|
Draycos Goldaryn |
General Support
|
9 |
15,205 |
04-24-2011, 07:48 PM |
|
|
Thread: Pausing script from processing for a number of frames
Post: RE: Pausing script from processing for a number of...
try this:
Code:
--
def wait(frames)
frame = 0
loop do
break if frame >= frames
Graphics.update
frame +=1
end
end
--
then to pause for, say, 10 frames, call wait(10) |
|
Draycos Goldaryn |
Code Support
|
8 |
10,008 |
04-24-2011, 07:38 PM |
|
|
Thread: "Jumpy" Plane rewrites
Post: RE: "Jumpy" Plane rewrites
There are a few other errors with Selwyn's rewrite. I, too, use it in my Resolution kit, however I have modified it a bit to fix several errors, mainly with how the bitmap is tiled across the sprite. ... |
|
Draycos Goldaryn |
Code Support
|
3 |
5,988 |
04-24-2011, 07:18 PM |