Search Results
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Thread: Nintendo shuts down the tool behind your favorite Pokémon fan games
Post: RE: Nintendo shuts down the tool behind your favor...
Alot of China mobile shitty p2w games that copy of Pokemon resources are still alive and stronger day by day, why do Nintendo not attack them, why just attack their fans, make fans become haters x-( |
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finalholylight |
Development Discussion
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12 |
12,246 |
09-04-2018, 08:12 AM |
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Thread: Hartacon Tactics - RELEASED ON STEAM/XBOX 360
Post: RE: Hartacon Tactics - RELEASED ON STEAM/XBOX 360
Wow, congrat!, but, this also means "Hartacon 1.5" for RMXP now is not legal to use anymore ? |
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finalholylight |
Complete Projects
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18 |
26,430 |
09-07-2017, 09:28 AM |
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Thread: Game Performance
Post: RE: Game Performance
Did you try Dynamic Light by Fabien : http://forum.chaos-project.com/index.php/topic,14284.0.html, config for event have light effect by using this script is more harder, but more optimize for perform... |
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finalholylight |
Code Support
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21 |
18,903 |
11-24-2016, 03:42 AM |
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Thread: Game Performance
Post: RE: Game Performance
Oh, then, I guess the problem is the number of events and also the script
Let's see how light event working
Code:
--
if $game_system.activate_light
# Update the light of the event
u... |
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finalholylight |
Code Support
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21 |
18,903 |
11-22-2016, 04:44 AM |
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Thread: Game Performance
Post: RE: Game Performance
Would you mind upload some screenshot of parallel events that call the light script. |
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finalholylight |
Code Support
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21 |
18,903 |
11-17-2016, 03:50 PM |
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Thread: Game Performance
Post: RE: Game Performance
I think it could be from the code, maybe there are many parallel progresses in the script that updates too often. |
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finalholylight |
Code Support
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21 |
18,903 |
11-17-2016, 05:33 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
He has post limit scroll add-on in this thread long time ago
[spoiler]
Code:
--
#============================================================================
# ** Game_System
#=================... |
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finalholylight |
Scripts Database
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395 |
650,805 |
03-17-2015, 10:57 AM |
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Thread: FPLE : First Person Labyrinth Explorer
Post: RE: FPLE : First Person Labyrinth Explorer
Hello.
Can I change wall's height by editing in script, or it was modified in DLL ?
Is there any solution to make autotile working ? |
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finalholylight |
Scripts Database
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66 |
128,055 |
03-14-2015, 11:11 AM |
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Thread: World Maps
Post: RE: World Maps
As a player, do you like world maps?
not sure
As a creator, do you enjoy making world maps ?
yes
What are your likes and dislikes about world maps?
I don't dislike it. But I like how they make the w... |
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finalholylight |
Development Discussion
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18 |
23,434 |
12-28-2014, 08:36 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
What a pity :(
I wonder if MGC shares source code of hmode7 dll file on this topic, then, may someone will continue to develop his great work. |
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finalholylight |
Scripts Database
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395 |
650,805 |
12-03-2014, 11:25 AM |
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Thread: Golden Sun Camera - Full 360 Rotation Desired
Post: RE: Golden Sun Camera Battle System
Or actors will rotate like that (red) :
http://i663.photobucket.com/albums/uu358/finalholylight/GSBS_rotate04_zps8e3d703d.jpg
not need to see actors' face
I'm trying edit screen_x, hmm, but not work,... |
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finalholylight |
Code Support
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5 |
6,400 |
11-05-2014, 10:25 AM |
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Thread: Golden Sun Camera - Full 360 Rotation Desired
Post: RE: Golden Sun Camera Battle System
Ow, I forgot author set value [140] to the name of Isaac's weapon.
About camera rotation:
FULL_ROTATION = true
http://i663.photobucket.com/albums/uu358/finalholylight/GSBS_rotate02_zpsda52deb9.jp... |
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finalholylight |
Code Support
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5 |
6,400 |
11-04-2014, 11:13 AM |
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Thread: Golden Sun Camera - Full 360 Rotation Desired
Post: Golden Sun Camera - Full 360 Rotation Desired
Hmm, I tried camera_set(GS::ATTACK) , and set ATTACK = -180 (all actors will not move) but actor 01 (isaac) still move, 3 other actors work fine. I'm trying to understand how camera rotates, I want to... |
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finalholylight |
Code Support
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5 |
6,400 |
11-03-2014, 11:20 AM |
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Thread: Golden Sun Camera Battle System
Post: RE: Golden Sun Camera Battle System
Hmm, weird, when I set [0] in actor's name, that actor won't move when attacking, it worked right, but instead of that, when I set RAND_ATTACK = false and ATTACK = 0, all actors still move random when... |
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finalholylight |
Scripts Database
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5 |
26,731 |
11-02-2014, 04:43 AM |
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Thread: Herb Digging MiniGame
Post: RE: Herb Digging MiniGame
Nice script, but would you mind add "self-switch" to script, because if you have many herb-digging locations in your game, you will use too many switches. |
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finalholylight |
Scripts Database
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11 |
16,769 |
10-08-2014, 08:25 AM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
Hmm, I still can't understand, when I set actor class with the ID that larger then the maximum number of actors in database (Ex: maximum number of actor in DB is 8 actors, I set an actor class to clas... |
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finalholylight |
Scripts Database
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49 |
54,552 |
08-01-2014, 10:51 AM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
I found a problem when use skill tree build with character class.
When I change SKILLS_ROWS[2] to SKILLS_ROWS[8], and set Basil class to class 8 (mage), when call script skilltree, error pop up, it sa... |
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finalholylight |
Scripts Database
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49 |
54,552 |
07-30-2014, 09:36 AM |
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Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised
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finalholylight |
Scripts Database
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49 |
54,552 |
07-28-2014, 05:00 PM |
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Thread: MicKo's Skill Tree
Post: RE: MicKo's Skill Tree
sorry for bumping this topic after a long time, but I found a bug when play demo : I go to database and change Aluxes's class to Lancer, same with Basil, then I play demo, now Aluxes and Basil have "H... |
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finalholylight |
Scripts Database
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48 |
83,405 |
06-27-2014, 03:50 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
about animation bug, try this :
Code:
--
module HM7
class Surface
def screen_x
screen_x1
end
def screen_y
screen_y1
end
end
end
--
place it below h-mode7 scripts |
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finalholylight |
Scripts Database
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395 |
650,805 |
03-25-2014, 12:11 PM |