Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

i had not much time the last months but i was not completely idle. i made some scripts which i release on monday, at the moment i'm checking all of them for bugs. so expect at least 8 new scripts :g...
buddysievers Development Discussion 2,647 1,794,534 09-30-2012, 04:56 PM
    Thread: Pickpocket Thievery
Post: RE: Pickpocket Thievery

i would use it but only if it was without sdk... i got a similar script idk the name right now which do the same idk if this system uses a time system but mine does and got leveƶs for stealing... i...
buddysievers Scripts Database 10 14,977 06-24-2012, 11:09 PM
    Thread: Blue Mage
Post: RE: Blue Mage

MACL = Method and Class Library ! its a rgss addon. many new functions and it doesnt need the sdk but is compatible with it ! i use macl for my project too ^^ MACL 2.3 LINK (http://www.hbgames.o...
buddysievers Scripts Database 4 8,056 06-20-2012, 08:27 PM
    Thread: Auto Equip Optimizer for Guillaume777's MultiSlots
Post: RE: Auto Equip Optimizer for Guillaume777's MultiS...

i will post a Equip_Scene with which you can select equip, optimize or remove all !
buddysievers Scripts Database 1 6,204 06-20-2012, 03:26 PM
    Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...

theres a scriptcall for multislot equip with which you can set up slots for actors like you said but i do that for classes not a big deal, even its not integrated in the original script ;-) and for...
buddysievers Code Support 10 11,508 06-20-2012, 03:24 PM
    Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...

woah cool ! thats exactly that what i meant ^^ i call at class change a method which sets the slots for every class new. like warriors has 2 hands and all armor slots, mages have only one weapon slot ...
buddysievers Code Support 10 11,508 06-19-2012, 10:31 PM
    Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...

thx alot ! but what means " it assumes no removal of slots" ?? can i not change slots during class change like [0,0,2,3,4,5,6,6,7,7,8] to [0,2,3,4,5,6,6,7,7,8] ?!
buddysievers Code Support 10 11,508 06-19-2012, 02:54 PM
    Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization for Guilaume7...

so its even for you to hard ?! damn !
buddysievers Code Support 10 11,508 06-18-2012, 08:10 AM
    Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization

sry for bumping again ... i need this so much !
buddysievers Code Support 10 11,508 06-17-2012, 04:11 PM
    Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: RE: Automatic Equipment Optimization

bump ! pls DerVVulfman help me out it cant be much work ! i got it bymyself so that it equip extra slots but only if theyre unique, that means if you have 2x Ring it doesnt work for the second ...
buddysievers Code Support 10 11,508 06-11-2012, 11:27 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

i have stoped my work on the job system for a while because im scripting my menu system completely new ! i watched gubids final fantasy tactics menu tutorials and based on them i created a similar ...
buddysievers Development Discussion 2,647 1,794,534 06-06-2012, 03:33 PM
    Thread: Automatic Equipment Optimization for Guilaume777's Multislot
Post: Automatic Equipment Optimization for Guilaume777's...

can somone make this compatible with 777's multislot equip pls ?!
buddysievers Code Support 10 11,508 05-29-2012, 08:25 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

haha, i jut fixed my job system addon and now i can begin with the most boring part... balancing :sweathappy: but if i get this done, a jobsystem techdemo is'nt far away ^^
buddysievers Development Discussion 2,647 1,794,534 05-23-2012, 10:19 AM
    Thread: Script Addon Bugfix 2nd Time...
Post: RE: Script Addon Bugfix 2nd Time...

muahahaha i fixed it by myself, this time for sure ^^
buddysievers Code Support 2 4,006 05-23-2012, 10:14 AM
    Thread: Script Addon Bugfix 2nd Time...
Post: RE: Script Addon Bugfix 2nd Time...

bump
buddysievers Code Support 2 4,006 05-22-2012, 11:35 PM
    Thread: Morrowblivion
Post: RE: Morrowblivion

ps3 version has 2 advantages... it doesnt lag so much as the pc version and the gamepad ^^ btw i bought last month he oblivion aniversary edition with making of... but the making of skyrim is bet...
buddysievers General Chat 7 8,866 05-19-2012, 11:38 AM
    Thread: Morrowblivion
Post: RE: Morrowblivion

skyrim is EPIC ! played it 3 times ! 2 times 99%... want addon !!! not the dlcs http://save-point.org/images/smilies/ejlol/whocares.gif btw. they planning to port it even in skyrims creation e...
buddysievers General Chat 7 8,866 05-18-2012, 05:23 PM
    Thread: Morrowblivion
Post: RE: Morrowblivion

i didnt tryed it with the german version, but i will do it next days so i report if it works...
buddysievers General Chat 7 8,866 05-18-2012, 03:58 PM
    Thread: Llyven - (Official Legacy Studios Project)
Post: RE: Llyven - (Official Legacy Studios Project)

looks great like all of the legacy studio games ^^ hope one of them gets a demo in the next time... go on !
buddysievers Upcoming Projects 9 14,266 05-18-2012, 02:34 PM
    Thread: Morrowblivion
Post: Morrowblivion

hi community, i want to know if anyone have tested morroblivion allready and if yes how is it ?! i dont have the english versions of tes III and IV so i cant get this to work yet but im thinking of b...
buddysievers General Chat 7 8,866 05-18-2012, 02:20 PM