Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: MIDI to OGG converter
Post: MIDI to OGG converter

If you own older versions of RPG Maker, Enterbrain grants you permission to use those assets in later versions. Unfortunately, the MIDI playback in XP (at least) is not so good, taking several seconds...
MechanicalPen Tools 0 4,179 08-27-2017, 08:35 PM
    Thread: rxdata / rvdata to text (YAML)
Post: RE: rxdata / rvdata to text (YAML)

Thanks! Been a while since I posted; forgot the best location for such things. Yep, it reads in all the YAMLs on startup if you configure the batch file correctly. The idea behind the toolchain was...
MechanicalPen Tools 4 18,107 08-26-2017, 11:53 PM
    Thread: rxdata / rvdata to text (YAML)
Post: rxdata / rvdata to text (YAML)

If you are anything like be you'll sometimes want to go outside of the editor to change things. Maybe you want to find-replace all your dialog to change a city's name referenced in plot. Or change all...
MechanicalPen Tools 4 18,107 08-26-2017, 10:36 PM
    Thread: Roguelike Dungeon Darkness
Post: Roguelike Dungeon Darkness

Roguelike Dungeon Darkness Version: 0.9 Introduction This is a modification of the Fog of War script that uses shadowcasting to extend the visible area to what the player could reasonably see. Th...
MechanicalPen Scripts Database 0 3,635 04-27-2017, 07:04 PM
    Thread: Action if BGM is missing
Post: RE: Action if BGM is missing

Whisper Wrote: (04-11-2017, 03:15 PM) -- I checked it and it's not so good idea. First - its not working and i dont know why (syntax in 343 line). Second -  I have over 300 maps in game and over 30 m...
MechanicalPen Code Support 7 10,593 04-14-2017, 01:00 AM
    Thread: Action if BGM is missing
Post: RE: Action if BGM is missing

The easiest way to replace background music would to use Text to RGSS (http://save-point.org/thread-3276.html) to decrypt all the .rxdata files to text. Then you would find and replace your old songs'...
MechanicalPen Code Support 7 10,593 04-02-2017, 06:39 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Ohhh that looks nice. What's up with me is I've been dreaming up mechanics for a game I'll probably never make. It is still nice to explore how these things would work. EDIT: I just checked, and the...
MechanicalPen Development Discussion 2,645 1,782,397 06-24-2015, 12:26 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

Does the Old School Modern pack have what you need? I think it just might. http://cdn.akamai.steamstatic.com/steam/apps/258744/ss_ff699b75422a654df3a12a1b385bf12c58ca4147.600x338.jpg?t=1391137430
MechanicalPen Development Discussion 2,645 1,782,397 06-20-2015, 09:47 PM
    Thread: Script Hanging Error
Post: RE: Script Hanging Error

Maybe use the stacktracer this guy posted. http://save-point.org/thread-4760.html You may be crashing there, but something else could be causing the problem.
MechanicalPen Code Support 8 10,847 06-08-2015, 10:52 PM
    Thread: A body made in code
Post: RE: A body made in code

Creatures had a whole system for breaking chemicals down into other chemicals. Food into energy, and such. It was cool.
MechanicalPen Development Discussion 9 10,460 06-05-2015, 05:32 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I think the best way to do a combo would be to edit the damage formula of the skill to take into account the multiple users? If you don't know how to do that, maybe open a thread about it and we can g...
MechanicalPen Development Discussion 2,645 1,782,397 06-05-2015, 05:31 PM
    Thread: Are TCGs in RPG Maker realistic.
Post: RE: Are TCGs in RPG Maker realistic.

You do the same thing for monsters in your RPG already! They have stats. and elemental resistances, and treasure to drop.
MechanicalPen Development Discussion 9 15,054 06-05-2015, 12:42 AM
    Thread: A body made in code
Post: RE: A body made in code

basically this, then http://en.wikipedia.org/wiki/Creatures_%28artificial_life_series%29
MechanicalPen Development Discussion 9 10,460 06-05-2015, 12:02 AM
    Thread: Are TCGs in RPG Maker realistic.
Post: RE: Are TCGs in RPG Maker realistic.

I sort of made a script for this once after having studied how Scene_Battle works. It's pretty easy if you know how to program. Do you have any examples of virtual card games you thought were fluid an...
MechanicalPen Development Discussion 9 15,054 06-04-2015, 11:53 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

XP or VXACE? I remember XP has a bug that can cause battles to lag. Or maybe your animated battle script is redrawing everything more than it needs to. A shot in the dark, but it's probably redrawing ...
MechanicalPen Development Discussion 2,645 1,782,397 06-01-2015, 11:18 PM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I remember reading something about japanese RPG Maker having unicode support. So that might be something to try
MechanicalPen Development Discussion 2,645 1,782,397 04-15-2015, 05:37 PM
    Thread: H-Mode7
Post: RE: H-Mode7

You could certainly make one that is compatible.
MechanicalPen Scripts Database 395 642,365 04-14-2015, 02:14 AM
    Thread: Mother: Kaizen Rises
Post: RE: Mother: Kaizen Rises

Just the equivalent of an animated gif then. It IS possible to do it dynamically, just fyi. With different layers, transparency, and the wave effect.
MechanicalPen Upcoming Projects 4 7,554 04-08-2015, 11:22 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

I bought this cereal for my kid brother and it came with a Skylanders themed card game. I was glancing over it for mild amusement and noticed; it was Triple Triad!
MechanicalPen General Chat 4,388 3,567,293 04-08-2015, 11:10 PM
    Thread: Mother: Kaizen Rises
Post: RE: Mother: Kaizen Rises

I am curious how you did that battle background.
MechanicalPen Upcoming Projects 4 7,554 04-07-2015, 10:42 PM