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    Thread: [Ogre 3d + C++] Castle Forge
Post: [Ogre 3d + C++] Castle Forge

CASTLE FORGE Intro: Castle Forge is a voxel based game, after 7 months I decided to revive this using much faster algorithms and a better scripting front. Gameplay: The gameplay is mostly s...
hansiec Upcoming Projects 0 3,416 12-24-2012, 03:24 AM
    Thread: The Lycan ABS
Post: RE: The Lycan ABS

Oh yes, I found out how to remove the "older version of game maker" problem, simply create a new project and copy the graphics/scripts/audio folders from the Lycan ABS to the new project, I don't know...
hansiec Scripts Database 115 146,096 11-26-2012, 01:58 AM
    Thread: The Lycan ABS
Post: RE: The Lycan ABS

1 Question (and a suggestion if it's not possible): Is this compatible with any of the Mode7,ISO, or FPLE systems? Truly Amazing either way.
hansiec Scripts Database 115 146,096 11-25-2012, 09:36 PM
    Thread: H-Mode7
Post: RE: H-Mode7

What about connected maps, I cannot load them. EDIT: What about adding floating tiles like so: XXXX X X XXXX The Xs being walls and the blank areas as open spots I am only stating this as it w...
hansiec Scripts Database 395 650,792 10-11-2012, 03:55 PM
    Thread: H-Mode7
Post: RE: H-Mode7

MGC Wrote: (04-04-2012, 07:22 PM) -- Raphael Rpg Games > It could be possible to add a system that "hides" cut parts that exceed a certain height, but what if it displays a wall going all along the y...
hansiec Scripts Database 395 650,792 04-05-2012, 12:08 AM
    Thread: H-Mode7
Post: RE: H-Mode7

Is it possible to change the altitude of tiles without a tilemap?
hansiec Scripts Database 395 650,792 04-04-2012, 02:05 AM