Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: RMEBuilder, the first package manager for RPGMaker VXace !
Post: RMEBuilder, the first package manager for RPGMaker...

Hello, i'm really happy to introduce RMEBuilder. A Package Manager inspired by Linux (like aptitude/apt-get or yaourt/pacman) for an easy scripts diffusion/installation/update !  This package manager...
Grimimi Tools 0 4,785 07-18-2015, 01:13 AM
    Thread: Console Output
Post: RE: Console Output

Hum sorry for the broken Link :/ https://github.com/Funkywork/Scripts-rm/blob/master/Toutes%20versions/XPVXConsole.rb I don't understand, on my computer it work :/
Grimimi Scripts Database 4 9,343 08-17-2013, 02:58 PM
    Thread: Console Output
Post: Console Output

Hi, today i show you my latest script. It's a Console like RPG Maker VX Ace to show output. You can use "console.log(object)" or "p object" to display information in the Console ! Code: --...
Grimimi Scripts Database 4 9,343 07-22-2013, 03:23 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

I use The Multiparallaxe Script by Molok and S4suk3 and the grass move slowly ^^
Grimimi Development Discussion 1,051 977,710 10-26-2012, 06:08 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

I'im trying to do a nice introduction http://fc01.deviantart.net/fs70/f/2012/298/9/4/grim_custom_test_by_funkywork-d5iy0n9.png
Grimimi Development Discussion 1,051 977,710 10-25-2012, 12:08 AM
    Thread: H-Mode7 maps in RMVX Ace
Post: RE: H-Mode7 maps in RMVX Ace

Awesome work ! See you soon on Funkywork?
Grimimi Scripts Database 5 39,310 10-25-2012, 12:07 AM
    Thread: In game Tone change !
Post: In game Tone change !

The problem is that I am never satisfied at the first try so then I have to recompile the project several times... With this script, you get (in test mode, only launched from the editor) a test windo...
Grimimi Scripts Database 1 4,648 10-08-2012, 11:50 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Yes it's very clean ! I'm working on a QuestManager (with Editor). http://www.ouplo.com/img/sWQukOBRvYLATO0JAO9WL6ppx.png When I 'have finish, a friend does the translate :)
Grimimi Development Discussion 1,051 977,710 09-16-2012, 11:19 AM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

I use this > https://github.com/Funkywork/Scripts-rm/blob/master/Toutes%20versions/Perform_Blur_bitmap.rb But on RMXP, you don't have Graphics.snap_to_bitmap, you must use 'screenshot.dll
Grimimi Development Discussion 1,051 977,710 09-09-2012, 03:45 AM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Fun stuff Kasper ! Try on blur https://vimeo.com/48964710 Work on my project: http://www.ouplo.com/img/anbY1xAp2J9wyf6KAdti34TWS.png
Grimimi Development Discussion 1,051 977,710 09-08-2012, 05:37 AM
    Thread: RTP Path
Post: RE: RTP Path

This tool 's usefull when you have to know if a resource exists. It's only for the developpement not for the production.
Grimimi Scripts Database 2 6,436 09-03-2012, 04:53 AM
    Thread: RTP Path
Post: RTP Path

Hi, here'is a simply module to get the path of the RTP ! (To use only in $TEST). It's a developper's tool Here's the code => https://github.com/Funkywork/Scripts-rm/blob/master/VXAce/RTPPath.rb T...
Grimimi Scripts Database 2 6,436 09-03-2012, 03:28 AM
    Thread: Some sketch
Post: Some sketch

I'm not a "graphist", i prefere programmation, but sometimes... i try to draw Some speeds http://www.ouplo.com/img/mini/5EwvXPRceJ0uuaUNMMZSGrkFr.png (http://www.ouplo.com/img/5EwvXPRceJ0uuaUNMMZSGr...
Grimimi Art and Design 1 3,780 09-01-2012, 06:18 AM
    Thread: The Event Extenders
Post: RE: The Event Extenders

Thanks MetalRenard for the feedback ! "So by that, do you mean you can't make it say "Hello world, welcome to my castle" if you put "Hello world" and "welcome to my castle" in two different variables...
Grimimi Scripts Database 2 5,996 09-01-2012, 05:54 AM
    Thread: The Event Extenders
Post: The Event Extenders

Summary Event-making is a thankless discipline because it often requires a lot of patience to do things that can be very easy to conceive (I'm thinking of gauges, for example). The purpose of thi...
Grimimi Scripts Database 2 5,996 08-31-2012, 05:43 PM