Search Results
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Thread: Parellel Proccess Checker
Post: RE: Parellel Proccess Checker
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penguwin |
Scripts Database
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3 |
6,643 |
11-10-2014, 06:58 AM |
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Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: RE: Actor Graphic/Reflection Refuses to Update/Ref...
MechanicalPen Wrote: (10-14-2014, 11:19 PM)
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I FIGURED IT OUT. You left your SPLASH 1 comment event on. And look what this line says;
Code:
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@>Set Move Route: Player:
: $>Graphic: "A... |
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penguwin |
Code Support
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6 |
8,632 |
11-06-2014, 09:51 PM |
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Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: RE: Actor Graphic/Reflection Refuses to Update/Ref...
MechanicalPen Wrote: (10-08-2014, 10:51 PM)
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Here's a list of things that modify Sprite_Character. It might help:
Standard Development Kit
NM7 3
Mirror Effect
Sun effect
Train_Actor
Dynamic... |
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penguwin |
Code Support
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6 |
8,632 |
10-14-2014, 12:59 AM |
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Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: RE: Actor Graphic/Reflection Refuses to Update/Ref...
Thanks for taking the time to look at it, really appreciate it. Just realized my response didn't go through from a week ago. I guess I'll have to back-track to the beginning and see if I can change gr... |
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penguwin |
Code Support
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6 |
8,632 |
10-08-2014, 07:55 PM |
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Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: Actor Graphic/Reflection Refuses to Update/Refresh
Hello fellows,
I'm having a complicated issue involving various scripts. I've tinkered with this for a while now trying different event sequences etc. moving scripts around but I can't seem to figu... |
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penguwin |
Code Support
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6 |
8,632 |
09-28-2014, 11:28 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
http://www.mediafire.com/download/ndwtzytnyye/DemoScriptNeoMode7_290310.exe |
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penguwin |
Scripts Database
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395 |
651,818 |
01-26-2014, 04:29 AM |
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Thread: H-Mode7
Post: RE: H-Mode7
themeguy Wrote: (01-23-2014, 07:32 PM)
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Alright, I'm currently working on making my own tile-set to use, and I have heard of Neo Mode7 but I don't really know what it is? Care to explain?
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It's b... |
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penguwin |
Scripts Database
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395 |
651,818 |
01-23-2014, 07:49 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Just try it out, and once you have specific screen shots or questions I'll try to answer them!
Have you heard of "neo mode7" by the way?
[hr]
Tsaku Wrote: (12-25-2013, 01:00 PM)
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Has anyone heard ... |
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penguwin |
Scripts Database
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395 |
651,818 |
01-23-2014, 07:12 AM |
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Thread: Stand/Walk/Run (Disabling Idle)
Post: RE: Stand/Walk/Run (Disabling Idle)
I've been practicing RGSS like crayfish recently, when revisiting this I figured it out instantly.
It's as simple as Call Script "StandWalkRun::Use_anime = false" StandWalkRun is the actual name refe... |
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penguwin |
Code Support
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5 |
7,722 |
01-13-2014, 08:54 PM |
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Thread: ACBS - Atoa Custom Battle System 3.2
Post: RE: ACBS - Atoa Custom Battle System 3.2
gerronix12 Wrote: (08-15-2013, 09:19 PM)
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penguwin Wrote: (08-15-2013, 08:14 PM)
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gerronix12 Wrote: (08-15-2013, 08:02 PM)
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I wanted to add an additional Pose when the "Overdrive" is activate... |
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penguwin |
Scripts Database
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150 |
224,014 |
08-15-2013, 09:55 PM |
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Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Added a demo, check the first page for the link!
Please try it out and let me know what you think. |
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penguwin |
Upcoming Projects
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17 |
24,982 |
08-15-2013, 08:29 PM |
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Thread: ACBS - Atoa Custom Battle System 3.2
Post: RE: ACBS - Atoa Custom Battle System 3.2
gerronix12 Wrote: (08-15-2013, 08:02 PM)
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I wanted to add an additional Pose when the "Overdrive" is activated on the characters, Can anyone tell me how? Btw, this script is amazing!
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You have to... |
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penguwin |
Scripts Database
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150 |
224,014 |
08-15-2013, 08:14 PM |
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Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: ELAN: Reign of Catastrophe
You mean the anime drawings? Unfortunately that's the only thing I'm not in charge of.
It works though, everything is representational anyway! |
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penguwin |
Upcoming Projects
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17 |
24,982 |
08-06-2013, 11:19 PM |
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Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: ELAN: Reign of Catastrophe
Posted tons of new screen shots, hoping to get people excited to play a demo soon! :D |
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penguwin |
Upcoming Projects
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17 |
24,982 |
08-05-2013, 08:43 AM |
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Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: ELAN: Reign of Catastrophe
Holy moly!
After hours and hours I was able to integrate the Materia System by Sephiroth Spawn with Dubealex Ring Menu, it all works with Atoa CBS, Mode 7, Dynamic Shadows, and Actor Catapillar as we... |
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penguwin |
Upcoming Projects
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17 |
24,982 |
08-04-2013, 07:46 AM |
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Thread: Veiw Range Script
Post: RE: Veiw Range Script
>_<
D'oh I don't get how to use this script. |
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penguwin |
Scripts Database
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28 |
37,226 |
07-12-2013, 08:28 AM |
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Thread: FFVII Materia System Incompatible with SDK 2.3
Post: FFVII Materia System Incompatible with SDK 2.3
There is this great system by SephirothSpawn, and it is only compatible with SDK 1.3 it seems.
I'm using 2.3 because of the dynamic shadow and anti-lag, etc. Is there any way to patch this up?
It do... |
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penguwin |
Code Support
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0 |
3,146 |
05-17-2013, 05:46 AM |
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Thread: Stand/Walk/Run (Disabling Idle)
Post: RE: Stand/Walk/Run (Disabling Idle)
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penguwin |
Code Support
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5 |
7,722 |
05-17-2013, 02:24 AM |
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Thread: Stand/Walk/Run (Disabling Idle)
Post: RE: Stand/Walk/Run (Disabling Idle)
daylights Wrote: (05-15-2013, 02:29 AM)
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used call script and put this : Use_idle_sprite = false
if you want an idle movement after you call script : Use_idle_sprite = true
I think ....
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I tr... |
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penguwin |
Code Support
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5 |
7,722 |
05-15-2013, 05:45 AM |
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Thread: Stand/Walk/Run (Disabling Idle)
Post: Stand/Walk/Run (Disabling Idle)
Wondering if any of you guys would know how to use the CALL SCRIPT command to turn the idle graphic to FALSE in an event.
Not sure how I would format the code... it must be possible to disable it and... |
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penguwin |
Code Support
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5 |
7,722 |
05-14-2013, 08:50 PM |