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    Thread: Parellel Proccess Checker
Post: RE: Parellel Proccess Checker

Amaze!
penguwin Scripts Database 3 6,643 11-10-2014, 06:58 AM
  Rainbow Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: RE: Actor Graphic/Reflection Refuses to Update/Ref...

MechanicalPen Wrote: (10-14-2014, 11:19 PM) -- I FIGURED IT OUT. You left your SPLASH 1 comment event on. And look what this line says; Code: -- @>Set Move Route: Player: : $>Graphic: "A...
penguwin Code Support 6 8,632 11-06-2014, 09:51 PM
    Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: RE: Actor Graphic/Reflection Refuses to Update/Ref...

MechanicalPen Wrote: (10-08-2014, 10:51 PM) -- Here's a list of things that modify Sprite_Character. It might help: Standard Development Kit NM7 3 Mirror Effect Sun effect Train_Actor Dynamic...
penguwin Code Support 6 8,632 10-14-2014, 12:59 AM
    Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: RE: Actor Graphic/Reflection Refuses to Update/Ref...

Thanks for taking the time to look at it, really appreciate it. Just realized my response didn't go through from a week ago. I guess I'll have to back-track to the beginning and see if I can change gr...
penguwin Code Support 6 8,632 10-08-2014, 07:55 PM
    Thread: Actor Graphic/Reflection Refuses to Update/Refresh
Post: Actor Graphic/Reflection Refuses to Update/Refresh

Hello fellows, I'm having a complicated issue involving various scripts. I've tinkered with this for a while now trying different event sequences etc. moving scripts around but I can't seem to figu...
penguwin Code Support 6 8,632 09-28-2014, 11:28 PM
    Thread: H-Mode7
Post: RE: H-Mode7

http://www.mediafire.com/download/ndwtzytnyye/DemoScriptNeoMode7_290310.exe
penguwin Scripts Database 395 651,818 01-26-2014, 04:29 AM
    Thread: H-Mode7
Post: RE: H-Mode7

themeguy Wrote: (01-23-2014, 07:32 PM) -- Alright, I'm currently working on making my own tile-set to use, and I have heard of Neo Mode7 but I don't really know what it is? Care to explain? -- It's b...
penguwin Scripts Database 395 651,818 01-23-2014, 07:49 PM
    Thread: H-Mode7
Post: RE: H-Mode7

Just try it out, and once you have specific screen shots or questions I'll try to answer them! Have you heard of "neo mode7" by the way? [hr] Tsaku Wrote: (12-25-2013, 01:00 PM) -- Has anyone heard ...
penguwin Scripts Database 395 651,818 01-23-2014, 07:12 AM
    Thread: Stand/Walk/Run (Disabling Idle)
Post: RE: Stand/Walk/Run (Disabling Idle)

I've been practicing RGSS like crayfish recently, when revisiting this I figured it out instantly. It's as simple as Call Script "StandWalkRun::Use_anime = false" StandWalkRun is the actual name refe...
penguwin Code Support 5 7,722 01-13-2014, 08:54 PM
    Thread: ACBS - Atoa Custom Battle System 3.2
Post: RE: ACBS - Atoa Custom Battle System 3.2

gerronix12 Wrote: (08-15-2013, 09:19 PM) -- penguwin Wrote: (08-15-2013, 08:14 PM) -- gerronix12 Wrote: (08-15-2013, 08:02 PM) -- I wanted to add an additional Pose when the "Overdrive" is activate...
penguwin Scripts Database 150 224,014 08-15-2013, 09:55 PM
    Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: Élan: Reign of Catastrophe (DEMO - 8/11/13)

Added a demo, check the first page for the link! Please try it out and let me know what you think.
penguwin Upcoming Projects 17 24,982 08-15-2013, 08:29 PM
    Thread: ACBS - Atoa Custom Battle System 3.2
Post: RE: ACBS - Atoa Custom Battle System 3.2

gerronix12 Wrote: (08-15-2013, 08:02 PM) -- I wanted to add an additional Pose when the "Overdrive" is activated on the characters, Can anyone tell me how? Btw, this script is amazing! -- You have to...
penguwin Scripts Database 150 224,014 08-15-2013, 08:14 PM
    Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: ELAN: Reign of Catastrophe

You mean the anime drawings? Unfortunately that's the only thing I'm not in charge of. It works though, everything is representational anyway!
penguwin Upcoming Projects 17 24,982 08-06-2013, 11:19 PM
    Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: ELAN: Reign of Catastrophe

Posted tons of new screen shots, hoping to get people excited to play a demo soon! :D
penguwin Upcoming Projects 17 24,982 08-05-2013, 08:43 AM
    Thread: Élan: Reign of Catastrophe (DEMO - 8/11/13)
Post: RE: ELAN: Reign of Catastrophe

Holy moly! After hours and hours I was able to integrate the Materia System by Sephiroth Spawn with Dubealex Ring Menu, it all works with Atoa CBS, Mode 7, Dynamic Shadows, and Actor Catapillar as we...
penguwin Upcoming Projects 17 24,982 08-04-2013, 07:46 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

>_< D'oh I don't get how to use this script.
penguwin Scripts Database 28 37,226 07-12-2013, 08:28 AM
    Thread: FFVII Materia System Incompatible with SDK 2.3
Post: FFVII Materia System Incompatible with SDK 2.3

There is this great system by SephirothSpawn, and it is only compatible with SDK 1.3 it seems. I'm using 2.3 because of the dynamic shadow and anti-lag, etc. Is there any way to patch this up? It do...
penguwin Code Support 0 3,146 05-17-2013, 05:46 AM
    Thread: Stand/Walk/Run (Disabling Idle)
Post: RE: Stand/Walk/Run (Disabling Idle)

Close but no dice!
penguwin Code Support 5 7,722 05-17-2013, 02:24 AM
    Thread: Stand/Walk/Run (Disabling Idle)
Post: RE: Stand/Walk/Run (Disabling Idle)

daylights Wrote: (05-15-2013, 02:29 AM) -- used call script and put this : Use_idle_sprite = false if you want an idle movement after you call script : Use_idle_sprite = true I think .... -- I tr...
penguwin Code Support 5 7,722 05-15-2013, 05:45 AM
    Thread: Stand/Walk/Run (Disabling Idle)
Post: Stand/Walk/Run (Disabling Idle)

Wondering if any of you guys would know how to use the CALL SCRIPT command to turn the idle graphic to FALSE in an event. Not sure how I would format the code... it must be possible to disable it and...
penguwin Code Support 5 7,722 05-14-2013, 08:50 PM