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Post Author Forum Replies Views Posted [asc]
    Thread: Artificial Intelligence in Turn-Based RPGs
Post: RE: Artificial Intelligence in Turn-Based RPGs

I'm designing discovery AI too. It's more complex, but its a real deal in battle. Weak AI would be bad at discovering; even if they threw Poison in the entire party and saw it was innefective it would...
Ryaryu Development Discussion 10 17,733 05-12-2014, 12:51 AM
    Thread: Help with Computer controlled actors and AIBC
Post: RE: Help with Computer controlled actors and AIBC

I don't know if you've freed yourself from this error, but if not, then do this, please: 1. Save your Main script in a file (copy the text and paste in a separated file, save it). 2. Replace your ...
Ryaryu Code Support 12 12,303 08-14-2013, 06:36 AM
    Thread: How to get class name from Scripts.rxdata?
Post: RE: How to get class name from Scripts.rxdata?

Do you really need that backtracing script? I have one in my project, i really don't know the scripter name (sorry dude), but the script helps me greatly: it shows the backtrace, the script names, ...
Ryaryu Code Support 2 6,157 08-13-2013, 02:47 PM
    Thread: Non-Linear Phenogram of Battle Initiation
Post: RE: Non-Linear Phenogram of Battle Initiation

Well, you can always make it the hard way. Make a variable with the days passed. Obviously it will increase at each day. Then make tons of States. One for each, let's say, 5 days. Put no name on...
Ryaryu Development Discussion 10 13,067 04-17-2013, 05:40 AM