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Thread: H-Mode7 maps in RMVX Ace
Post: RE: H-Mode7 maps in RMVX Ace
I always don't like a RMVXACE resolution so I made a 640x480 version of this engine to RMVXACE.
https://app.box.com/s/sveq9hfrexkszjrptj5ccai7j6x0p925
https://i.imgur.com/CNiXo4D.png
And I ha... |
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Kamillo |
Scripts Database
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5 |
39,464 |
12-29-2018, 05:04 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
In last time I improve FPP perspective with H-Mode 7.
I present new video.
https://youtu.be/oDz3YOROd24
https://youtu.be/dyfeNa9LNe4
Features:
- 2D Mode, TPP Mode and FPP Mode
- Change far color while... |
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Kamillo |
Scripts Database
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395 |
651,670 |
11-25-2015, 07:05 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
If you not rotate camera, you can draw floor in perspective on texture for example:
http://i.imgur.com/IDRULFf.png
Who made this graphics? |
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Kamillo |
Scripts Database
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395 |
651,670 |
07-15-2015, 11:35 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
Pixel movement by Cogwheel's is best, but isn't completely compatible. Pixel movement by Drago is better compatible with H-Mode7 but isn't 8 way move.
In VX Ace is more pixel movement scripts but I... |
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Kamillo |
Scripts Database
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395 |
651,670 |
04-15-2015, 07:19 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
I used to think about this thing.
And I think that you can set hero in one point on the map, and make event graphics like hero and move it.
Unfortunately RMXP scroll screen is worse than RM2k. Can fi... |
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Kamillo |
Scripts Database
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395 |
651,670 |
03-16-2015, 10:37 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
This is a good news, although I don't like ACE because there is stupid map system. However ACE is faster than XP, but VX is faster than ACE, and 2k/3 is the best.
I next change FPP with RMXP. A few n... |
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Kamillo |
Scripts Database
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395 |
651,670 |
02-21-2015, 01:07 AM |
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Thread: High Resolution H-Mode 7
Post: RE: High Resolution H-Mode 7
I tried improve this script and managed to. But not all is OK. I improved characters, player centre (in piece) and rotating map.
Bugs: Not work R2 and R3 resolution and this only work in 1024, 768.... |
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Kamillo |
Code Support
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1 |
4,909 |
12-15-2014, 09:39 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
I have a big problem with event (normal and wall) and normal textures. If I have [C3] in map name and heroes is attitude 40 and more (in original script, in my FPP 10 and more), textures is show in fr... |
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Kamillo |
Scripts Database
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395 |
651,670 |
12-11-2014, 07:51 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
First problem: You make new map where you make more layers. In name map add - [name first map]. You can a lot of layers on this way.
Quote:
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nstructions :
#
# To add more layers to a HM7 map, y... |
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Kamillo |
Scripts Database
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395 |
651,670 |
12-01-2014, 08:54 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
So I write how make FPP in H-Mode 7.
Changes in script:
- MGC: H-Mode7: line from 115 to 120
Code:
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# HM7 Screen dimensions : !!! DO NOT EXCEED 640 * 480 !!!
WIDTH = 384
HEIGHT = 480
# HM7... |
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Kamillo |
Scripts Database
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395 |
651,670 |
11-24-2014, 08:51 PM |
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Thread: H-Mode7
Post: RE: H-Mode7
I come from Poland, and my English is not good, so I very apologise.
I like very much H-Mode 7 and I want use this in some my game.
Script is great. I think that this is the best script on 3D in R... |
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Kamillo |
Scripts Database
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395 |
651,670 |
11-24-2014, 02:11 AM |