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    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Lol well I don't know what it would mean. I've had it for a VERY long time. So I guess I'm just screwed then. It's the story of my life lol. Guess I will just have to make do with the little I have.
kingray100 Scripts Database 30 9,871 06-24-2022, 07:05 AM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

I can't open the demo. Says failed to load actor data.
kingray100 Scripts Database 30 9,871 06-23-2022, 06:20 PM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

I know I'm an idiot and everything, but I think the script is self-explanatory. I get all the percentages and stuff. It's just that it's not working for my project for whatever reason. The error chang...
kingray100 Scripts Database 30 9,871 06-23-2022, 06:54 AM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

I haven't altered the game beyond that... And I made a new project and added the script. For whatever reason, even if i put the counter at 100%, nothing happens at all. Edit: So I tried something di...
kingray100 Scripts Database 30 9,871 06-22-2022, 06:57 AM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

I already mentioned the scripts I'm using initially. It's pretty bare bones. I'm just using the Battle Report Script, and the Advanced Shop Script. That's all. EDIT: Also found out that the crash isn...
kingray100 Scripts Database 30 9,871 06-21-2022, 03:50 PM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Ok well I'm not sure what to do. I changed the Actor to something that is not currently in the party at all (actor 16 instead of 2), to see if it had something to do with that particular party member....
kingray100 Scripts Database 30 9,871 06-21-2022, 05:22 AM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Ok here is line 61-84: module CounterAttack # Creates the Actor Enemy Hash Arrays. Do not remove. --------------------- ACTOR, ENEMY = {}, {} # Do not touch ---------------------------------...
kingray100 Scripts Database 30 9,871 06-20-2022, 11:12 PM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Ok cool. So I reapplied the script and now the same error occurs but on line 216.
kingray100 Scripts Database 30 9,871 06-20-2022, 08:25 PM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

I'm not able to make the modifications to the script without not knowing what to do at all. I'm legit a caveman when it comes to this stuff. If I need to switch numbers or something, that'd be one thi...
kingray100 Scripts Database 30 9,871 06-19-2022, 11:59 PM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Ok so another error keeps popping up while I am in battle and crashing the game. It says this: Line 210 : NoMethodError occurred Undefined method " " for nil:NilClass
kingray100 Scripts Database 30 9,871 06-19-2022, 07:02 AM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Oh wow I'm so sorry! The script has the actor 2 automatically having a 50% counterattack rate. For some reason, my mind wrote it off as a demonstration purpose type thing. I imagine that will fix the ...
kingray100 Scripts Database 30 9,871 06-02-2022, 06:33 PM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Ok so I discovered an issue. So a couple things I noticed: I was battling an enemy that counters 20% of the time with a basic attack. But I noticed that randomly my character 2 was auto attacking...
kingray100 Scripts Database 30 9,871 06-01-2022, 07:09 PM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

Oh nice! I get it now! It works really nice! Thanks a million!
kingray100 Scripts Database 30 9,871 04-15-2022, 07:23 AM
    Thread: Kingly Kounters
Post: RE: Kingly Kounters

How do I implement the countering system to an enemy? I added the script, but I don't understand the instructions. Is there a variable I need to make? Or is there a button for countering or something?...
kingray100 Scripts Database 30 9,871 04-12-2022, 05:54 PM
    Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness

habs11 Wrote: (10-01-2021, 03:11 AM) -- kingray100 Wrote: -- Ok. Just seems a little unorthodox for the strongest main protagonist to only stand out by using some STR accessory lol. Figured his base...
kingray100 Complete Projects 18 23,326 10-02-2021, 04:50 PM
    Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness

Also, there seemed to be a bug after the whole bad guy scene where he kills the whole army. Half the screen has this like shade over it and it doesn't go away. Just thought you should know.
kingray100 Complete Projects 18 23,326 09-26-2021, 12:24 AM
    Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness

habs11 Wrote: (09-21-2021, 05:01 AM) -- Of course! I'm happy to be of service. Here are some further comments. kingray100 Wrote: -- I'm sure that is the case towards the end, no doubt. He just se...
kingray100 Complete Projects 18 23,326 09-21-2021, 04:05 PM
    Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness

habs11 Wrote: (09-14-2021, 03:57 AM) -- All great questions! Below are my replies. Let me know if you have any further questions or comments. kingray100 Wrote: -- "I just got done with the Namarr...
kingray100 Complete Projects 18 23,326 09-14-2021, 07:44 AM
    Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness

habs11 Wrote: (09-09-2021, 04:12 AM) -- kingray100 Wrote: (09-04-2021, 05:58 PM) -- Finally found some time from my busy schedule to play about maybe a quarter into the game(just got into Kingston, ...
kingray100 Complete Projects 18 23,326 09-09-2021, 06:02 PM
    Thread: The Spirit of Darkness
Post: RE: The Spirit of Darkness

Finally found some time from my busy schedule to play about maybe a quarter into the game(just got into Kingston, told to go to harbor). I have some questions about the game as a whole. Would it be f...
kingray100 Complete Projects 18 23,326 09-04-2021, 05:58 PM