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    Thread: World Circuit Boxing
Post: RE: World Circuit Boxing

Today, we released the newest version of World Circuit Boxing. Version 1.5.5! The new version fixes some bugs, adds some small features and implements a system that's been on the drawing boards fo...
ixfuru Complete Projects 3 7,890 01-18-2018, 04:21 AM
    Thread: World Circuit Boxing
Post: RE: World Circuit Boxing

With the fall of Steam's Greenlight program, World Circuit Boxing was selected to go live. So, after months of testing and learning the Steam ropes, J3I has finally released the game on the Steam Sto...
ixfuru Complete Projects 3 7,890 01-06-2018, 04:31 PM
    Thread: Godbranch 0.029 (Jan. 1, 2018)
Post: RE: Godbranch 0.029 (Jan. 1, 2018)

Steady work on Godbranch allows us to start the new year by releasing the newest demo. Version 0.029 improves version 0.024: -Jump System Improvements -Walking up and down stairways without jumpin...
ixfuru Upcoming Projects 1 4,066 01-02-2018, 02:16 AM
    Thread: Godbranch 0.029 (Jan. 1, 2018)
Post: Godbranch 0.029 (Jan. 1, 2018)

https://i.imgur.com/un4nYUu.png By: Ixfuru for J3I Games INTRODUCTION [spoiler] Gloria, the city in the heavens, is mourning.  Those who reside there walk among the immortals, and now, as the go...
ixfuru Upcoming Projects 1 4,066 12-15-2017, 12:35 PM
    Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest 0.83b (Updated: 12/15/2017)

NETHERQUEST demo version 0.83b has been released! Thanks to those who have tried it out and offered feedback. The newest update improves on previous versions by adding about 15 more hours of playtim...
ixfuru Upcoming Projects 9 14,182 12-15-2017, 09:25 AM
    Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest 0.81 (Updated: 12/7/2016)

NetherQuest has been updated to version 0.82! This will add up to 5-10 hours of gameplay. The new update includes the Nation of Nor, and the city of Cruces. Also, work has been started on the volca...
ixfuru Upcoming Projects 9 14,182 01-26-2017, 10:49 AM
    Thread: Stuff you love but no one else seems to
Post: RE: Stuff you love but no one else seems to

When I was 8 years old, my uncle took me to see the Cleveland Browns. I've been an enormous fan ever since. They're really crappy right now. In fact they have been since they were renewed into the ...
ixfuru General Chat 57 58,469 12-29-2016, 10:44 PM
    Thread: Icon Passwords
Post: Icon Passwords

VX ICON PASSWORDS 1.0 By: Ixfuru Original Script: September 2014 INTRODUCTION [spoiler] This script creates a small scene where something in the game can require a password.  The passwords are ...
ixfuru Scripts Database 0 3,631 12-24-2016, 03:13 AM
    Thread: KRespawnPoint
Post: RE: KRespawnPoint

This is a pretty cool script, kyonides. Does it give the option to respawn after death? For instance, can the player elect to return to title or shutdown? And can the loss of experience set your ch...
ixfuru Scripts Database 6 11,042 12-14-2016, 12:13 PM
    Thread: Event Location Saver 1.1
Post: Event Location Saver 1.1

Event Location Saver Version: 1. 1 Posted on: December 7, 2016 By: Ixfuru Original Code: August 18, 2013 System: RpgMaker VX INTRODUCTION This script allows you to save the location of events...
ixfuru Scripts Database 0 4,095 12-07-2016, 11:36 PM
    Thread: World Circuit Boxing
Post: RE: World Circuit Boxing

World Circuit Boxing has been updated to version 1.4.4 and has been placed on Steam's Greenlight. Here's the link to the page: http://steamcommunity.com/sharedfiles/filedetails/?id=631702481&searcht...
ixfuru Complete Projects 3 7,890 12-07-2016, 08:49 PM
    Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest 0.81 (Updated: 12/7/2016)

Okay. So, it's been a long time. But I've released a new demo to NetherQuest, and I thought you should know about it. The new demo includes lots of changes. Too many to mention here. But, I will ...
ixfuru Upcoming Projects 9 14,182 12-07-2016, 08:42 PM
    Thread: 75 Custom Battlers
Post: RE: 75 Custom Battlers

These are fantastic! Hatchet-wielding frogs and Musclehead. Definitely not your typical battlers here.
ixfuru Resources Database 10 33,431 08-08-2015, 10:16 AM
    Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest

Hmmm. Well, kyonides, I appreciate you taking interest in the game enough to check it out and formulate an opinion. Also, I respect your opinion. I may not completely understand what you are saying...
ixfuru Upcoming Projects 9 14,182 08-08-2015, 12:42 AM
    Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest

Thank you, Kain_Nobel. Let me know what you think.
ixfuru Upcoming Projects 9 14,182 08-07-2015, 09:50 AM
    Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: RE: NetherQuest

You are right, kyonides. I forgot the most important part, didn't I. Will add it now. Thanks for pointing that out. ***EDIT*** I'm gonna post the changes to the original post now. When they are en...
ixfuru Upcoming Projects 9 14,182 08-06-2015, 08:44 PM
    Thread: NetherQuest 0.83b (Updated: 12/15/2017)
Post: NetherQuest 0.83b (Updated: 12/15/2017)

http://i.imgur.com/cT8Bn5j.png By: Ixfuru Current Demo Version: 0.83b Current Demo Playtime: About 55-90 hours, player dependent UPDATE LOG 0.83b [spoiler] Version 0.83b improves on 0.82 w...
ixfuru Upcoming Projects 9 14,182 08-05-2015, 11:45 PM
    Thread: Crowd Parallax
Post: RE: Crowd Parallax

Thanks, JayRay. It took some time to do it. But it works pretty well. I only used it in one scene, where a speaker steps out onto the balcony to face a large crowd. This was actually my third effo...
ixfuru Resources Database 7 10,570 08-05-2015, 09:24 PM
    Thread: Crowd Parallax
Post: RE: Crowd Parallax

It's a parallax! It's not just to slap up there! And it did take effort to align and create this parallax from RTP sprites. Just credit Enterbrain people. I did nothing and deserve nothing. Hap...
ixfuru Resources Database 7 10,570 08-05-2015, 08:47 AM
    Thread: Event Comment Conditionals
Post: RE: Event Comment Conditionals

Well, I'm not exactly sure what you mean, Fox. In VX Ace, (and VX for that matter), as you can see in the screenshot, there are no page conditions for these things. Only for switches, variables, sel...
ixfuru Scripts Database 3 6,027 08-05-2015, 01:50 AM