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    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

I'm really wanting to make an attempt at a game. Here are some screenies of the modified battlesystem that I'm using. RTAB + Animated Battlers + Formations. Depending on the amount of characters that ...
Crono Development Discussion 1,051 977,707 08-15-2013, 02:14 AM
    Thread: W.K. - Remember my Memories
Post: RE: W.K. - Remember my Memories

The tree in the first title screen is better. Way better. Use the black title text from the second title screen for the first one and it would look great.
Crono Upcoming Projects 18 19,334 12-04-2011, 03:00 AM
    Thread: [VX] Reviving enemies in battle
Post: RE: [VX] Reviving enemies in battle

I've found the easiest way to do this would be to use events and switches within the battle to trigger whenever one of the minions have 0 HP. I don't know if its the most effective way but I tried it ...
Crono General Support 2 5,936 11-29-2011, 12:36 AM
    Thread: What's up, RMers?
Post: RE: What's up, RMers?

I am currently working on multiple RM-related things right now. I have been working on an Untitled game. Kind of winging it as I go. Still trying to figure out the direction of the story I want to go...
Crono Development Discussion 2,647 1,793,822 11-28-2011, 05:55 AM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

I didnt do any grinding, I ran alot. I didn't do any of the jobs, didn't look tbh. Ill have to go back and do that. And I did not use the forest guide. I did alot of saving and restarting...>_> Maybe ...
Crono Upcoming Projects 111 97,110 11-19-2011, 06:36 PM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

Well for Strayer's loft, you can actually just go through it to the downstairs haha. And the branches, I changed it back because I figured it wasnt supposed to be there. So I did end up in the deser...
Crono Upcoming Projects 111 97,110 11-19-2011, 04:42 PM
    Thread: Arbor's Eve
Post: RE: Arbor's Eve

Hey Kasper! Played the demo from the beginning and enjoyed it. There are a few bugs though that I think you should know about. Also, where does the demo end? I definitely had fun with it though. Gre...
Crono Upcoming Projects 111 97,110 11-19-2011, 06:02 AM
    Thread: What Games are you currently playing?
Post: RE: What Games are you currently playing?

I got Skyrim and I was playing the hell out of it. But then my PS3 froze....went to turn it on...and nothing. =( Supposedly its called like a green light of death where it turns on but no display/a...
Crono General Chat 113 97,717 11-15-2011, 08:44 PM
    Thread: Skill Leveling
Post: RE: Skill Leveling

Ok I did that...and now I have another error. One right after another lol, for future reference how would I look at a method in RTAB to know if the corresponding method in Skill Leveling would need th...
Crono Scripts Database 28 36,933 11-15-2011, 01:47 AM
    Thread: Skill Leveling
Post: RE: Skill Leveling

Ok, apparently I didnt find all of the active_battler. Now I did, and Im getting this error now: wrong number of arguments 1 for 0 line 683: Code: -- skill_level_update_phase4_step2 -- Am I m...
Crono Scripts Database 28 36,933 11-15-2011, 12:48 AM
    Thread: Skill Leveling
Post: RE: Skill Leveling

So when I change it to "battler" (I did this for all that said @active_battler); On all of the def's, do I need to do (battler=@active_battler)? Doing the edits that I've done. Changing all @active_...
Crono Scripts Database 28 36,933 11-15-2011, 12:19 AM
    Thread: Skill Leveling
Post: RE: Skill Leveling

So do all of the @active_battler code in scene_battle to @battler or is it not that simple? :/ Apparently not. I guess my lack of knowledge is trying to decide what and how everything needs to go. ...
Crono Scripts Database 28 36,933 11-14-2011, 11:34 PM
    Thread: Skill Leveling
Post: RE: Skill Leveling

:D Hate to be that guy to keep bringing old scripts up but...what would I have to do to get this RTAB compatible? lol. Would this upgrade limit breaks too if I set the limit break skill up? I guess I ...
Crono Scripts Database 28 36,933 11-14-2011, 07:59 PM
    Thread: Laura's Escape Bar Removal Code
Post: RE: Laura's Escape Bar Removal Code

Yeah I have the command height to 130. I just made that small edit that I mentioned in my last post and it seems to have done the trick. You led me in the right direction, I appreciate it.
Crono Scripts Database 10 18,114 11-06-2011, 05:38 AM
    Thread: Laura's Escape Bar Removal Code
Post: RE: Laura's Escape Bar Removal Code

The lines are the same. I never edited anything other than the configuration settings in the Laura script. But thanks to you all I changed was Code: -- if $game_temp.battle_can_escape == false ...
Crono Scripts Database 10 18,114 11-06-2011, 05:16 AM
    Thread: Laura's Escape Bar Removal Code
Post: RE: Laura's Escape Bar Removal Code

Argh, Im back in this thread with another question. (Hate double/triple posting). I seem to have some little issue and I'm not sure where to look to fix it. I am using RTAB + Laura's Escape bar with s...
Crono Scripts Database 10 18,114 11-06-2011, 04:18 AM
    Thread: Meagan's Particles
Post: RE: Meagan's Particles

This is pretty amazing. I also loved the demo, it was enjoyable. Great work as always.
Crono Scripts Database 10 20,311 10-19-2011, 09:33 PM
    Thread: Laura's Escape Bar Removal Code
Post: RE: Laura's Escape Bar Removal Code

Just FYI, the script that its in the RTAB demo works like a champ. The text script that you have on the site doesnt work correctly.
Crono Scripts Database 10 18,114 10-12-2011, 08:11 PM
    Thread: AnimBat! - Animated Battlers - Comprehensive
Post: RE: Minkoff's Animated Battlers - Enhanced

Ahh...yes. Increasing the battlers size worked liked a champ. Its been awhile since I messed with RMXP so this was a good little refresher haha. Thank you!
Crono Scripts Database 174 272,325 10-12-2011, 07:55 PM
    Thread: Laura's Escape Bar Removal Code
Post: RE: Laura's Escape Bar Removal Code

Haha I know its old! I figured if anyone could figure it out, it would be you though haha.
Crono Scripts Database 10 18,114 10-12-2011, 05:53 AM