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Thread: Resources Consumption Meter
Post: RE: Resources Consumption Meter
kyonides Wrote: (05-27-2023, 10:43 PM)
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Since you mentioned a HUD, you might wanna learn how to easily implement a trigger that will properly update the HUD only once instead of every second or eve... |
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Whisper |
Code Support
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6 |
1,271 |
05-29-2023, 03:51 PM |
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Thread: Resources Consumption Meter
Post: RE: Resources Consumption Meter
@kyonides @DerVVulfman @Kain Nobel — Wow, you guys are amazing. Thank you for the time you dedicated for these answers. Even, though it won't directly solve my problem, you provided me with valuable a... |
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Whisper |
Code Support
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6 |
1,271 |
05-27-2023, 10:17 PM |
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Thread: Resources Consumption Meter
Post: Resources Consumption Meter
Hello everyone,
I was just wondering if there is a way, a script or separate software that you know, that would measure other scripts computer resources consumption (processing power, memory, graphic... |
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Whisper |
Code Support
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6 |
1,271 |
05-27-2023, 01:26 AM |
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Thread: Celestial Tear: Demon's Revenge [RELEASE]
Post: RE: Celestial Tear: Demon's Revenge [RELEASE]
Yyyy... so where we can get this game? It's 2021... just saying ;) |
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Whisper |
Complete Projects
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169 |
204,905 |
03-15-2021, 09:54 PM |
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Thread: Refreshing original skills names
Post: RE: Refreshing original skills names
kyonides Wrote: (05-31-2020, 02:31 AM)
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The problem seems to be you're permanently modifying the text with gsub! instead of gsub. Of course, gsub doesn't modify the string permanently so you gotta ... |
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Whisper |
Code Support
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2 |
4,147 |
05-31-2020, 04:35 PM |
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Thread: Refreshing original skills names
Post: Refreshing original skills names
Hey everyone!
I'm using Skills That Consume Items Ver 1.00a by Cogwheel modified to use skill ID rather that its name. Also, I have script that lets me put item amount in almost every place with comma... |
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Whisper |
Code Support
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2 |
4,147 |
05-30-2020, 06:44 PM |
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Thread: What's on your mind?
Post: RE: What's on your mind?
I'm the guy that like to analyze everything, especially about myself. Recently I found that post about management of stimulants and health, so I decided to test it.
My regular stimulants are standard... |
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Whisper |
General Chat
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4,388 |
3,566,755 |
05-30-2020, 01:50 AM |
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Thread: Battle Report
Post: RE: Battle Report
Hey, is there any way to keep "Level Up!" text there for good? So it won't be present for second or few but will remain until the closing of the scene?
EDIT: I've got it. I made a few changes, I'm no... |
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Whisper |
Scripts Database
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1 |
6,111 |
05-29-2020, 02:27 AM |
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Thread: Map name as save file name
Post: RE: Map name as save file name
Yaaaaaaaassss! That works perfect.
Thank you guys, you're THE BEST. How can I return the favor?
PS DerVVulfman — I linked project with all scripts I'm using and mentioned it twice, so you didn't requi... |
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Whisper |
Code Support
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9 |
7,997 |
05-01-2020, 05:35 PM |
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Thread: Map name as save file name
Post: RE: Map name as save file name
kyonides Wrote: (04-30-2020, 08:56 PM)
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If you're talking about the load game scene the default game or the projects that still use a very similar system, it shouldn't work. At the moment you try t... |
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Whisper |
Code Support
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9 |
7,997 |
04-30-2020, 10:11 PM |
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Thread: Map name as save file name
Post: RE: Map name as save file name
Script works good in "plain" project, but I don't know how to implement the solution to my game. Apparently script that I'm using utilizes class Window_File < Window_Selectable to display save details... |
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Whisper |
Code Support
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9 |
7,997 |
04-30-2020, 05:17 PM |
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Thread: Map name as save file name
Post: Map name as save file name
Hey guys, its me again. (BTW is that forum almost dead? I don't see many new threats; at least in this section)
Well, now I would like to have map name included in save file name. To clarify — not whe... |
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Whisper |
Code Support
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9 |
7,997 |
04-29-2020, 09:31 PM |
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Thread: "Wait" in the script
Post: RE: "Wait" in the script
DerVVulfman Wrote: (04-28-2020, 03:14 AM)
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Now I gotta find my project (somewhere..... over the rainbowwwww♫♪♫ )
Hm. 73Meg. I should point out that I am still the DIALUP AOL king around he... |
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Whisper |
Code Support
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13 |
13,201 |
04-28-2020, 04:06 PM |
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Thread: "Wait" in the script
Post: RE: "Wait" in the script
DerVVulfman Wrote: (03-08-2020, 04:08 AM)
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Hey, birthday dude... Throw the wolf a bone here.
I'm trying to figure out how to trigger the @od_text condition, so post a sample 'Show Text' message... |
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Whisper |
Code Support
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13 |
13,201 |
04-28-2020, 02:59 AM |
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Thread: "Wait" in the script
Post: RE: "Wait" in the script
Sorry guys but nothing works :(
CMS doesn't add anything in Scene_Map. Whenever I try to add any condition like "show message when timer = 0" script will freeze (unless condition is met). It's "all a... |
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Whisper |
Code Support
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13 |
13,201 |
02-24-2020, 05:21 PM |
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Thread: "Wait" in the script
Post: RE: "Wait" in the script
DerVVulfman Wrote: (02-24-2020, 01:10 AM)
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I see. The previous solution would freeze all content when evoked. If placed before the animation ID, everything freezes before anything happens. If pl... |
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Whisper |
Code Support
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13 |
13,201 |
02-24-2020, 02:05 AM |
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Thread: "Wait" in the script
Post: RE: "Wait" in the script
kyonides Wrote: (02-23-2020, 02:57 AM)
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1.times { Graphics.update }
Replace 1 with any specific number. Take into consideration that 1 second should be equal to Graphics.frame_rate which is usua... |
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Whisper |
Code Support
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13 |
13,201 |
02-24-2020, 12:07 AM |
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Thread: "Wait" in the script
Post: "Wait" in the script
Hello everyone
I've got (hopefully) simple question.
How I can put "wait" into script? I have CMS script and I made automatic animation when character is giving something away. Problem is that I wou... |
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Whisper |
Code Support
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13 |
13,201 |
02-23-2020, 12:29 AM |
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Thread: Help iwth script (RGSS Player crash)
Post: RE: Help iwth script (RGSS Player crash)
@DerVVulfman
No, its my project. I've tryied few things before and everything failed. However it worked on "plain project". But it doesn't matters anymore because...
@LiTTleDRAgo
You found a solutn... |
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Whisper |
Code Support
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3 |
6,323 |
06-17-2017, 05:03 PM |
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Thread: Help iwth script (RGSS Player crash)
Post: Help iwth script (RGSS Player crash)
Hello :)
I was trying to "make" script that would show menu on the left side of the map with specified items to use. (by copying and little modyfying a part from 1-Scene Custom Menu System by LegACy)... |
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Whisper |
Code Support
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3 |
6,323 |
06-17-2017, 03:05 AM |