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    Thread: Resources Consumption Meter
Post: RE: Resources Consumption Meter

kyonides Wrote: (05-27-2023, 10:43 PM) -- Since you mentioned a HUD, you might wanna learn how to easily implement a trigger that will properly update the HUD only once instead of every second or eve...
Whisper Code Support 6 1,271 05-29-2023, 03:51 PM
    Thread: Resources Consumption Meter
Post: RE: Resources Consumption Meter

@kyonides @DerVVulfman @Kain Nobel — Wow, you guys are amazing. Thank you for the time you dedicated for these answers. Even, though it won't directly solve my problem, you provided me with valuable a...
Whisper Code Support 6 1,271 05-27-2023, 10:17 PM
    Thread: Resources Consumption Meter
Post: Resources Consumption Meter

Hello everyone, I was just wondering if there is a way, a script or separate software that you know, that would measure other scripts computer resources consumption (processing power, memory, graphic...
Whisper Code Support 6 1,271 05-27-2023, 01:26 AM
    Thread: Celestial Tear: Demon's Revenge [RELEASE]
Post: RE: Celestial Tear: Demon's Revenge [RELEASE]

Yyyy... so where we can get this game? It's 2021... just saying ;)
Whisper Complete Projects 169 204,905 03-15-2021, 09:54 PM
    Thread: Refreshing original skills names
Post: RE: Refreshing original skills names

kyonides Wrote: (05-31-2020, 02:31 AM) -- The problem seems to be you're permanently modifying the text with gsub! instead of gsub. Of course, gsub doesn't modify the string permanently so you gotta ...
Whisper Code Support 2 4,147 05-31-2020, 04:35 PM
    Thread: Refreshing original skills names
Post: Refreshing original skills names

Hey everyone! I'm using Skills That Consume Items Ver 1.00a by Cogwheel modified to use skill ID rather that its name. Also, I have script that lets me put item amount in almost every place with comma...
Whisper Code Support 2 4,147 05-30-2020, 06:44 PM
    Thread: What's on your mind?
Post: RE: What's on your mind?

I'm the guy that like to analyze everything, especially about myself. Recently I found that post about management of stimulants and health, so I decided to test it. My regular stimulants are standard...
Whisper General Chat 4,388 3,566,755 05-30-2020, 01:50 AM
    Thread: Battle Report
Post: RE: Battle Report

Hey, is there any way to keep "Level Up!" text there for good? So it won't be present for second or few but will remain until the closing of the scene? EDIT: I've got it. I made a few changes, I'm no...
Whisper Scripts Database 1 6,111 05-29-2020, 02:27 AM
    Thread: Map name as save file name
Post: RE: Map name as save file name

Yaaaaaaaassss! That works perfect. Thank you guys, you're THE BEST. How can I return the favor? PS DerVVulfman — I linked project with all scripts I'm using and mentioned it twice, so you didn't requi...
Whisper Code Support 9 7,997 05-01-2020, 05:35 PM
    Thread: Map name as save file name
Post: RE: Map name as save file name

kyonides Wrote: (04-30-2020, 08:56 PM) -- If you're talking about the load game scene the default game or the projects that still use a very similar system, it shouldn't work. At the moment you try t...
Whisper Code Support 9 7,997 04-30-2020, 10:11 PM
    Thread: Map name as save file name
Post: RE: Map name as save file name

Script works good in "plain" project, but I don't know how to implement the solution to my game. Apparently script that I'm using utilizes class Window_File < Window_Selectable to display save details...
Whisper Code Support 9 7,997 04-30-2020, 05:17 PM
    Thread: Map name as save file name
Post: Map name as save file name

Hey guys, its me again. (BTW is that forum almost dead? I don't see many new threats; at least in this section) Well, now I would like to have map name included in save file name. To clarify — not whe...
Whisper Code Support 9 7,997 04-29-2020, 09:31 PM
    Thread: "Wait" in the script
Post: RE: "Wait" in the script

DerVVulfman Wrote: (04-28-2020, 03:14 AM) -- Now I gotta find my project (somewhere.....  over the rainbowwwww♫♪♫   ) Hm.  73Meg.   I should point out that I am still the DIALUP AOL king around he...
Whisper Code Support 13 13,201 04-28-2020, 04:06 PM
    Thread: "Wait" in the script
Post: RE: "Wait" in the script

DerVVulfman Wrote: (03-08-2020, 04:08 AM) -- Hey, birthday dude... Throw the wolf a bone here. I'm trying to figure out how to trigger the @od_text condition, so post a sample 'Show Text' message...
Whisper Code Support 13 13,201 04-28-2020, 02:59 AM
    Thread: "Wait" in the script
Post: RE: "Wait" in the script

Sorry guys but nothing works :( CMS doesn't add anything in Scene_Map. Whenever I try to add any condition like "show message when timer = 0" script will freeze (unless condition is met). It's "all a...
Whisper Code Support 13 13,201 02-24-2020, 05:21 PM
    Thread: "Wait" in the script
Post: RE: "Wait" in the script

DerVVulfman Wrote: (02-24-2020, 01:10 AM) -- I see.  The previous solution would freeze all content when evoked.  If placed before the animation ID, everything freezes before anything happens.  If pl...
Whisper Code Support 13 13,201 02-24-2020, 02:05 AM
  Thumbs Down Thread: "Wait" in the script
Post: RE: "Wait" in the script

kyonides Wrote: (02-23-2020, 02:57 AM) -- 1.times { Graphics.update } Replace 1 with any specific number. Take into consideration that 1 second should be equal to Graphics.frame_rate which is usua...
Whisper Code Support 13 13,201 02-24-2020, 12:07 AM
    Thread: "Wait" in the script
Post: "Wait" in the script

Hello everyone I've got (hopefully) simple question. How I can put "wait" into script? I have CMS script and I made automatic animation when character is giving something away. Problem is that I wou...
Whisper Code Support 13 13,201 02-23-2020, 12:29 AM
    Thread: Help iwth script (RGSS Player crash)
Post: RE: Help iwth script (RGSS Player crash)

@DerVVulfman No, its my project. I've tryied few things before and everything failed. However it worked on "plain project". But it doesn't matters anymore because... @LiTTleDRAgo You found a solutn...
Whisper Code Support 3 6,323 06-17-2017, 05:03 PM
    Thread: Help iwth script (RGSS Player crash)
Post: Help iwth script (RGSS Player crash)

Hello :) I was trying to "make" script that would show menu on the left side of the map with specified items to use. (by copying and little modyfying a part from 1-Scene Custom Menu System by LegACy)...
Whisper Code Support 3 6,323 06-17-2017, 03:05 AM