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    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: Customizable (Enhanced) Equipment by Charlie Fleed...

Thanks Zarox. :^_^:
ElMaligno Scripts Database 145 183,068 03-10-2010, 03:46 PM
    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: Customizable (Enhanced) Equipment by Charlie Fleed...

Thanks Charlie. I'll try with this script but I have a question, is the DerVVulfman's multislots system compatible with your Skills Learning System?
ElMaligno Scripts Database 145 183,068 03-10-2010, 03:19 PM
    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: Customizable (Enhanced) Equipment by Charlie Fleed...

Hi Charlie, It's been a long time... :cry: I've a compatibility issue using this script with Guillaume777's multislot script. The issue is: Every armor i set to be enhanced and at the same time...
ElMaligno Scripts Database 145 183,068 03-09-2010, 07:52 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Looks really cool, Charlie. Good Work.
ElMaligno Scripts Database 572 641,122 01-18-2010, 02:27 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Thanks for the explanation, Charlie Quote: -- Why do you need something like that for the Demi skill? Since it just halves the target's HPs, I didn't think one could need to define more than one Dem...
ElMaligno Scripts Database 572 641,122 11-18-2009, 07:52 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Hi, Charlie I have some questions :sweathappy: I'm with the configuration of the battle and i found, that you has added an element tag for drain skill, 'DRAIN_MAGIC_NAME="Drain"'. I look in the in...
ElMaligno Scripts Database 572 641,122 11-18-2009, 05:53 PM
    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: Customizable (Enhanced) Equipment by Charlie Fleed...

Quote: -- However, if your decision is based solely on actors' id, then you may consider using MNK_STATIONARY_ACTORS instead. -- Ummm I was thinking about that, but that become all character 'Stat...
ElMaligno Scripts Database 145 183,068 05-14-2009, 05:54 PM
    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: Customizable (Enhanced) Equipment by Charlie Fleed...

ARRRRRG!!! I passed all the day changing things and testing and finally... only got errors XD for that a try other thing, i add a new array to the anim battlers: XL_STATIONARY_HEROES = [] this...
ElMaligno Scripts Database 145 183,068 05-14-2009, 04:13 PM
    Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2
Post: Customizable (Enhanced) Equipment by Charlie Fleed...

I found an incompatibility betwen this script and your CTB, well at least with aniimated battlers: When i create a MNK_STATIONARY_WEAPONS and the make it enhanced then the Anim.Battlers don't recog...
ElMaligno Scripts Database 145 183,068 05-13-2009, 03:10 PM
    Thread: Music you're listening to? (Include youtube video!)
Post: Music you're listening to? (Include youtube video!...

Gackt - Mizerable [spoiler=Gackt - Mizerable] [youtube]http://www.youtube.com/watch?v=88FBonM7SnI[/youtube] [/spoiler] for those fans of Gackt... this year is the 10th aniversay of this song the...
ElMaligno General Chat 41 59,594 05-13-2009, 01:53 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Thanks now works ok And thanks for the keys, i think i'm going to use A key instead Shift because A is compatible with joistick... B)
ElMaligno Scripts Database 572 641,122 05-08-2009, 04:03 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Hi, charlie, I found something strange, when i use a skill with the 'any scope tag' all works ok but in the next turn, if i use an item with, all allies or all enemies scope, then the item only affect...
ElMaligno Scripts Database 572 641,122 05-07-2009, 04:01 PM
    Thread: Jimmyly's Event Project
Post: Jimmyly's Event Project

really nice, now testing XD by the way the link for the Weapon evo system doesn't work.
ElMaligno Event Systems Database 4 7,983 04-08-2009, 05:02 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Quote: -- Are you sure??? Nothing like this happens to me. Just tested. -- Yes I'm sure :lol: I tested yesterday and today again... i made this changes in your demo: 1-Delete the Refect magic fro...
ElMaligno Scripts Database 572 641,122 04-02-2009, 05:49 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Hey! Charlie, the battle system looks better and better with every version XD I found something strange with the Auto-life and Auto-Phoenix status: 1st, when i use the Auto-life, it don't consum...
ElMaligno Scripts Database 572 641,122 04-01-2009, 07:02 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Wow!!! relly nice... I love the party changing scene it's very usefull for me. and i have a little request for your next version, can you show the superart bar in the status window of the party cha...
ElMaligno Scripts Database 572 641,122 02-01-2009, 05:46 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Quote: -- 1 - I just want to take a look through the several forums where people asked me for new features and see if there's something quick I could add... the answer is: soon 2 - The report show...
ElMaligno Scripts Database 572 641,122 01-22-2009, 06:37 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

really nice! but 3 questions: 1-When you release this version? XD 2-In the battle i see 3 characters but in the result window, they are 4, Why? 3-You planning in the future add skills with mul...
ElMaligno Scripts Database 572 641,122 01-21-2009, 08:05 PM
    Thread: Skill Tree System
Post: Skill Tree System

Ok here we go!!! 1- you need to add this: [spoiler=Content Hidden]class Game_Temp attr_accessor :orig_player_x attr_accessor :orig_player_y attr_accessor :orig_map_id end[/spoiler] ...
ElMaligno Event Systems Database 8 14,087 01-12-2009, 08:39 PM