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    Thread: KEndure Family XP + VX + ACE
Post: RE: KEndure XP + VX + ACE

Cool stuff! I wonder who requested it  :tongue: Thanks for creating this script. I will get to implementing it before I go to France this friday hopefully.
Fenriswolf Scripts Database 8 7,216 01-08-2020, 03:21 PM
    Thread: Unlimited Fantasy
Post: Unlimited Fantasy

As I said before, I picked up the project that I started with over a decade ago. I continued working on it whenever I felt like it, but this time I want to finish it. A lot of graphics, sounds and c...
Fenriswolf Upcoming Projects 0 2,528 01-04-2020, 07:07 PM
    Thread: Maps and screenshots thread
Post: RE: Maps and screenshots thread

Great stuff, Melana. I like the lighting and the amount of undergrowth you put in.
Fenriswolf Development Discussion 1,051 977,800 12-28-2019, 08:54 PM
    Thread: Bubble shield
Post: RE: Bubble shield

Alright. I finished testing my combat add-on scripts for compatibility. I had to fix some bugs (which weren't even compatibility related) and it seems that the scripts I am using are not in conflict w...
Fenriswolf Code Support 8 8,305 12-27-2019, 11:27 PM
    Thread: Bubble shield
Post: RE: Bubble shield

Thanks for the explanation. When I put the PWS script in front of Blizzard's, there seems to be no problem. Now it need to figure out if all my other combat add-on scripts are compatible. Then I w...
Fenriswolf Code Support 8 8,305 12-22-2019, 01:03 AM
    Thread: Bubble shield
Post: RE: Bubble shield

Okay, I did some testing and the script works great by itself! The numbers for the shield seem to add up now and the "absorbed" message is neat. However, I have three more questions  :sweathappy: ...
Fenriswolf Code Support 8 8,305 12-19-2019, 08:18 PM
    Thread: Bubble shield
Post: RE: Bubble shield

Nice! Thank you both. I don't use SDK, so I'm glad that you mentioned, VVulf. I will test the script today or tomorrow and let you know about the results  :verycheery:
Fenriswolf Code Support 8 8,305 12-19-2019, 01:21 PM
    Thread: Bubble shield
Post: RE: Bubble shield

Bump. Can anyone help me with this? I'm willing to pay 5 euros for a functional script.
Fenriswolf Code Support 8 8,305 12-18-2019, 02:29 PM
    Thread: What are YouTubing?
Post: RE: What are YouTubing?

DerVVulfman Wrote: (12-16-2019, 04:58 AM) -- Wow.... if George Lucas needs any more Prequels, this guy's got the job. https://www.youtube.com/watch?v=y3RIHnK0_NE -- You want Judgement Day? Becau...
Fenriswolf General Chat 833 550,805 12-16-2019, 12:20 PM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

DerVVulfman Wrote: (12-16-2019, 04:08 AM) -- I got it.   You made skill trees for characters/classes that have NO skill trees.  Erm... nope.  Just, don't make the skill trees. :wink:  Keep only t...
Fenriswolf Scripts Database 49 53,997 12-16-2019, 12:04 PM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

DerVVulfman Wrote: (12-15-2019, 05:12 AM) -- Hrm.  There is an issue with your error message.  Not that it is wrong, but because that the configuration for the Skill Trees is also within the script. ...
Fenriswolf Scripts Database 49 53,997 12-15-2019, 11:46 AM
    Thread: Bubble shield
Post: Bubble shield

In addition to the skill tree in my other thread, I am trying to spice up my battle mechanics for my project. I am currently working on the second actor, which is a priest. For this actor, I am lo...
Fenriswolf Code Support 8 8,305 12-14-2019, 11:51 PM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

DerVVulfman Wrote: (12-12-2019, 04:14 AM) -- The combination to get is pretty ... tough.  Gotta admit that.  I basically cobbled it together. I take it that your example is the points rate (not adde...
Fenriswolf Scripts Database 49 53,997 12-14-2019, 11:18 PM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

DerVVulfman Wrote: (12-11-2019, 04:36 AM) -- Or just turn off the statement that says "SHOW_PROGRESS" in the configuration section at the top.... setting it to false It's there as a tool so you ca...
Fenriswolf Scripts Database 49 53,997 12-11-2019, 03:23 PM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

DerVVulfman Wrote: (12-10-2019, 08:02 AM) -- Modeled after the work of French Scripter, MicKo, this one too does not include points progression.  :XD: In otherwords, I didn't add points for each leve...
Fenriswolf Scripts Database 49 53,997 12-10-2019, 03:41 PM
    Thread: Skill Cooldown script
Post: RE: Skill Cooldown script

DerVVulfman Wrote: (12-10-2019, 04:17 AM) -- :confused:  Are you commenting out the whole line????? Try just commenting out the 'if effective' Code: -- user.cooldown[skill.id] = skill.cooldown #...
Fenriswolf Code Support 11 13,703 12-10-2019, 11:10 AM
    Thread: MicKo's Skill Tree - Revised
Post: RE: MicKo's Skill Tree - Revised

DerVVulfman Wrote: (04-28-2017, 03:15 AM) -- Well, it's been a year since the last update.  I thought everything was good to go, but guess what the thread needed.   It needed a .... Bump to ver...
Fenriswolf Scripts Database 49 53,997 12-10-2019, 01:04 AM
    Thread: Skill Cooldown script
Post: RE: Skill Cooldown script

kyonides Wrote: (12-09-2019, 12:28 AM) -- There's a part of the script that says "if effective"... Why don't you comment it out? That means placing a # pound symbol right in front of it... Check out ...
Fenriswolf Code Support 11 13,703 12-09-2019, 11:57 AM
    Thread: What's on your mind?
Post: RE: What's on your mind?

https://www.thuisbezorgd.nl/blog/wp-content/uploads/2016/05/pizza-margherita.jpg On my mind today and most days.
Fenriswolf General Chat 4,388 3,587,950 12-08-2019, 11:49 PM
    Thread: Skill Cooldown script
Post: RE: Skill Cooldown script

Fenriswolf Wrote: (12-07-2019, 12:24 PM) -- DerVVulfman Wrote: (12-07-2019, 04:53 AM) -- Hey, guys.   That script is by Victor Sant.   He wrote that back in 2011 when he was still known as Atoa. -- ...
Fenriswolf Code Support 11 13,703 12-08-2019, 11:43 PM