Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: The Wasteland State: A Fallout Fan Film
Post: The Wasteland State: A Fallout Fan Film
http://www.youtube.com/watch?v=iw6ovodIXNM
Hey guys and gals, this is a Fallout fan film that my friends and I made over the past year (It was a troubled production). I'm not a very big fan of it, bu... |
|
Myownfriend |
Filmography
|
0 |
1,485 |
05-15-2013, 05:40 AM |
|
|
Thread: RXDATA layout?
Post: RE: RXDATA layout?
Thank you! I got what I was looking for :-) |
|
Myownfriend |
Code Support
|
4 |
7,008 |
04-09-2013, 02:17 PM |
|
|
Thread: RXDATA layout?
Post: RXDATA layout?
I'm curious how the databases are layed out in the RXDATA files.
If there is any utility that would just decrypt the databases, that would be helpful. |
|
Myownfriend |
Code Support
|
4 |
7,008 |
04-08-2013, 05:18 PM |
|
|
Thread: PNG Gauntlet: A Free PNG Optimizer
Post: RE: PNG Gauntlet: A Free PNG Optimizer
Again, no problem lol
But everyone, please remember that as much as this helps, having efficient code and using graphics and sound efficiently will reduce your projects size much more. In fact, I m... |
|
Myownfriend |
Tools
|
4 |
10,379 |
12-02-2010, 09:17 AM |
|
|
Thread: PNG Gauntlet: A Free PNG Optimizer
Post: RE: PNG Gauntlet: A Free PNG Optimizer
No problem. The max that I've been able to shrink something is like 75%, usually it's like 10-25%. Either way it helps.
Also, if you want to take it around with you on your flashdrive or something.... |
|
Myownfriend |
Tools
|
4 |
10,379 |
12-01-2010, 07:12 AM |
|
|
Thread: PNG Gauntlet: A Free PNG Optimizer
Post: PNG Gauntlet: A Free PNG Optimizer
I've been using this program from a couple of months and before that I used the paid version of this called PNGOutWin for about two years for both RPG Maker and my websites. Both are GUI version of Ke... |
|
Myownfriend |
Tools
|
4 |
10,379 |
12-01-2010, 05:42 AM |
|
|
Thread: Battle script trouble
Post: Battle script trouble
It should just work at that point since it overwrites the default battle system. Make sure you put them in the new space that you created and not in Main above where it says "begin". |
|
Myownfriend |
Code Support
|
9 |
10,307 |
04-05-2010, 07:30 PM |
|
|
Thread: Battle script trouble
Post: Battle script trouble
You should just have to copy and paste it above main. |
|
Myownfriend |
Code Support
|
9 |
10,307 |
04-05-2010, 04:40 PM |
|
|
Thread: Message Shutter Animation
Post: Message Shutter Animation
I understand what you mean, and back when I first made this script I don't think I had the know how to do that, but I will try again. |
|
Myownfriend |
Scripts Database
|
9 |
12,933 |
04-04-2010, 04:16 AM |
|
|
Thread: Animated story on New Game...
Post: Animated story on New Game...
Make a new project, then take Scripts.rxdata and Map001.rxdata from the moghunter project and copy them into the new one. Should work then. |
|
Myownfriend |
Code Support
|
3 |
5,701 |
03-31-2010, 03:46 AM |
|
|
Thread: Message Shutter Animation
Post: Message Shutter Animation
Just checked out the two message systems. I would probably have to make a version of the script that works with each. If they had both made the fade in and fade out parts of their code into difference... |
|
Myownfriend |
Scripts Database
|
9 |
12,933 |
03-29-2010, 07:39 AM |
|
|
Thread: Message Shutter Animation
Post: Message Shutter Animation
@kyonides
Yes pretty much.
@Zarox
It might work with very little modification. I'll take a look at it when I get back home later tonight. |
|
Myownfriend |
Scripts Database
|
9 |
12,933 |
03-28-2010, 11:15 PM |
|
|
Thread: Message Shutter Animation
Post: Message Shutter Animation
This is just a simple script I was using in a game I'm working on that was requested from Sixty.
It adds an opening and closing shutter animation to message windows when they open and close.
Code... |
|
Myownfriend |
Scripts Database
|
9 |
12,933 |
03-28-2010, 01:17 AM |
|
|
Thread: Why do people make fangames?
Post: Why do people make fangames?
It's completely dependant on the developer. Some people may see openings for another story to branch off from there favorite game and they'll make a fan sequel or prequel out of it. Others might be do... |
|
Myownfriend |
Development Discussion
|
45 |
64,703 |
12-14-2008, 09:54 AM |
|
|
Thread: Concept art for my game.
Post: Concept art for my game.
This is supposed to be some concept art for the lead female in my game. I made these so when I make her charset I won't be making her up as a I go, and I'm not sure which version looks best.
http:/... |
|
Myownfriend |
Resources Database
|
0 |
3,331 |
12-14-2008, 08:58 AM |
|
|
Thread: [Early] Final Fantasy:Untitled Project
Post: [Early] Final Fantasy:Untitled Project
http://img.photobucket.com/albums/v291/myownfriend/FINAL_FANTASY_small.png
[spoiler=Story]
Conflict erupts between two major world powers when a member of the presidential family is imprisoned in an... |
|
Myownfriend |
Upcoming Projects
|
0 |
4,941 |
12-13-2008, 10:00 AM |
|
|
Thread: Facebook Graffiti Art
Post: Facebook Graffiti Art
Here are one that I did for specifically for a friend of mine.
http://img.photobucket.com/albums/v291/myownfriend/Vivi-1.png
http://apps.facebook.com/graffitiwall/show...32cecd720aa28e6 (http://apps... |
|
Myownfriend |
Art and Design
|
1 |
5,234 |
12-12-2008, 10:23 AM |
|
|
Thread: Facebook Graffiti Art
Post: Facebook Graffiti Art
Just some graffiti's I did on Facebook.
Aeris's Funeral(Originally a Yoshitaka Amano illustration.
http://img.photobucket.com/albums/v291/myownfriend/Cloud_Aeris.png
http://apps.facebook.com/g... |
|
Myownfriend |
Art and Design
|
1 |
5,234 |
12-12-2008, 10:21 AM |