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Post Author Forum Replies Views Posted [asc]
    Thread: WASD Movement
Post: RE: WASD Movement

Self.dir4 is a method for processing movement. It will not affect menus or changing actors.
Helladen Scripts Database 2 7,667 02-27-2014, 05:10 AM
    Thread: WASD Movement
Post: WASD Movement

Introduction This script will add WASD key support for movement. You also will be able to use arrow keys like you would normally, but this allows people to use the one they prefer the most. Script...
Helladen Scripts Database 2 7,667 02-26-2014, 05:17 AM
    Thread: Advanced Movement 1.2
Post: RE: Advanced Movement 1.2

1.2 update released. Check the changelog and new Dropbox link to get it!
Helladen Scripts Database 1 5,084 01-25-2014, 02:25 AM
    Thread: Soul Ember
Post: RE: SoulEmber

BlackCatSG Wrote: (04-28-2013, 03:08 PM) -- it sounds quite good but why were they experimenting with those children? I mean, what was so important they had to make awful experiments with childrens i...
Helladen Upcoming Projects 2 6,113 04-28-2013, 09:57 PM
    Thread: Soul Ember
Post: Soul Ember

Introduction Soul Ember is a fantasy RPG with romance, tragedy, and deep character development. I've only been working on the project for about a month, but I'm making sure to spend a long time on th...
Helladen Upcoming Projects 2 6,113 04-28-2013, 03:02 AM
    Thread: Yanfly Damage Popup
Post: Yanfly Damage Popup

Introduction This is part of YEA - Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/). It contains only the damage popup code, so it should work with almost an...
Helladen Scripts Database 0 4,968 04-25-2013, 03:50 PM
    Thread: Yanfly Battle Status
Post: RE: Yanfly Battle Status

1.2.2: - Removed animation code completely - uses default battle system's animations. This should resolve a lot of script conflicts as mentioned above.
Helladen Scripts Database 3 7,395 04-20-2013, 04:40 AM
    Thread: Yanfly Battle Status
Post: RE: Yanfly Battle Status

1.2.1: - Fixed it to work with latest version of Victor Saint's battle engine. This does not work with his RTAB script. I am not sure whether I will make it anytime soon.
Helladen Scripts Database 3 7,395 04-18-2013, 10:20 AM
    Thread: Yanfly Battle Status
Post: RE: Battle Status 1.1

I have updated the script.I added better compatibility for Victor Saint's Animated Battle (http://www.victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/). I added script im...
Helladen Scripts Database 3 7,395 08-15-2012, 07:08 AM
    Thread: Skip Battle Messages
Post: RE: Skip Battle Messages

I have updated the script to include options and the ability to skip the death message.
Helladen Scripts Database 1 5,387 08-06-2012, 01:34 AM
    Thread: Advanced Movement 1.2
Post: Advanced Movement 1.2

Introduction This adds more options to the base dash system provided by Enterbrain. You can obtain more information in the script itself, but it adds ways to alter dash speed and how it operates. ...
Helladen Scripts Database 1 5,084 08-05-2012, 10:05 PM
    Thread: Skip Battle Log
Post: Skip Battle Log

Introduction This is part of YEA - Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/). I took the skipping of the battle log messages and made it into its own s...
Helladen Scripts Database 0 4,260 08-02-2012, 10:49 AM
    Thread: Yanfly Battle Status
Post: Yanfly Battle Status

Introduction This is part of YEA - Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/). I took all the enhancements to the interface and removed any code that b...
Helladen Scripts Database 3 7,395 08-02-2012, 10:27 AM
    Thread: Skip Battle Messages
Post: Skip Battle Messages

Introduction This is a simple script that allows the developer to disable the escape/death messages from battle. This is very simple to do, but many people are not very good at scripts, and I have fou...
Helladen Scripts Database 1 5,387 08-02-2012, 07:21 AM
    Thread: Skip Party Command Window
Post: Skip Party Command Window

Introduction This is a script I extracted and modified from YEA - Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/), because the battle system I use is not co...
Helladen Scripts Database 0 4,403 07-27-2012, 06:43 AM
    Thread: Debug Battle Add-on
Post: Debug Battle Add-on

Introduction This is part of YEA - Battle Engine (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/), one of my favorite systems in it is the debug controls. This script cont...
Helladen Scripts Database 0 3,705 07-27-2012, 06:41 AM
    Thread: Tales of Zodiac: Memories Lost
Post: RE: Tales of Zodiac: Memories Lost

Thanks this project is very old, was my first game I created that got pretty far into. I was attempting at a remake but got caught up into Visual Basic 6 programming and a MORPG remake but will get ba...
Helladen Complete Projects 11 17,880 12-18-2010, 07:09 AM
    Thread: Tilemap Editor (untitled)
Post: Tilemap Editor (untitled)

Glad your still making this Trickster. :) The only problem I have with it is the redo/undo. The bug is very hard to replicate, but it says retry in the menu error dialogue box and closes before I can...
Helladen Tools 26 30,691 07-11-2010, 12:37 AM
    Thread: Multi-Slot Equipment VX
Post: Multi-Slot Equipment VX

Ah. The last two things I need for my VX game is a Laura's Escape for VX and a Attack option replacer. I might convert them later, but I am working on the limit menu right now. (Going to bed and going...
Helladen Scripts Database 8 15,215 07-10-2010, 04:36 AM
    Thread: Full-Screen Toggle
Post: Full-Screen Toggle

This is a script used to toggle full-screen or windowed mode once. After you save the game it will not appear again. You can change this in the configuration, but I think it is a good idea, because i...
Helladen Scripts Database 0 4,610 07-10-2010, 01:00 AM