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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Questions ftw! xD
Alright, so I wrote out the enemy IDs like so:
Code:
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DEFAULT_ENEMY_ID = [1,2,3] # Ids of enemies using default battlers
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Yet the enemy's don't show up right...it acts as t... |
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xXEvirusXx |
Scripts Database
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572 |
655,183 |
10-30-2009, 09:58 PM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
Hmmm, oh well. =[ Thanks. I have lots of numbers to write, xD |
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xXEvirusXx |
Scripts Database
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572 |
655,183 |
10-28-2009, 10:02 PM |
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Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...
So many posts... x.x
Well, simple question; What if I want the majority of my Enemies non-animated, but about 3 or 4 of them are animated?
DEFAULT_ENEMY = false # If true, the... |
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xXEvirusXx |
Scripts Database
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572 |
655,183 |
10-26-2009, 12:54 AM |