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    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Questions ftw! xD Alright, so I wrote out the enemy IDs like so: Code: -- DEFAULT_ENEMY_ID = [1,2,3] # Ids of enemies using default battlers -- Yet the enemy's don't show up right...it acts as t...
xXEvirusXx Scripts Database 572 655,183 10-30-2009, 09:58 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

Hmmm, oh well. =[ Thanks. I have lots of numbers to write, xD
xXEvirusXx Scripts Database 572 655,183 10-28-2009, 10:02 PM
    Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2
Post: CTB - A Final Fantasy X-like Battle System, versio...

So many posts... x.x Well, simple question; What if I want the majority of my Enemies non-animated, but about 3 or 4 of them are animated? DEFAULT_ENEMY = false # If true, the...
xXEvirusXx Scripts Database 572 655,183 10-26-2009, 12:54 AM