03-07-2010, 01:28 PM
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[align=center]It's time I started posting some information about my first (and most ambitious) fan-game made with RPGMaker XP. It's called Phantasy Star IV:Beneath a New Light, and is a parallel game to the original Phantasy Star 4 that was released on the Sega Genesis back in 1994. It is set in the Algo solar system which consists of three planets: Motavia, the desert planet, Dezolis, the ice planet, and Parma, a planet very similar to Earth, in the year AW 2284 (AD 4370-- AW 0 = AD 2086.)
[align=center]It's time I started posting some information about my first (and most ambitious) fan-game made with RPGMaker XP. It's called Phantasy Star IV:Beneath a New Light, and is a parallel game to the original Phantasy Star 4 that was released on the Sega Genesis back in 1994. It is set in the Algo solar system which consists of three planets: Motavia, the desert planet, Dezolis, the ice planet, and Parma, a planet very similar to Earth, in the year AW 2284 (AD 4370-- AW 0 = AD 2086.)
STORY:
'The Algo solar system...somewhere in space.
Once, a brilliant civilisation flourished here.
The citizens devoted themselves to the art and
sciences, and life was prosperous and good.
Then a series of disasters struck.
The system-wide control system,Mother Brain,
was destroyed.
So was the first planet, Parma.
Over 90% of the systems population died,
and the advanced technological culture was lost.
Society declined, spiralling downwards until only at
last a few groups could remember there were better
times.
1000 years passed.
At last, civilization is once more on the rise across the Algo solar
system.
People are once again turning to thoughts of an easier life.
Old knowledge is being rediscovered.
But just as things look brighter, beyond the threshold long
thought closed, a dark and very ancient evil stirs...'
Opening sequence of PSIV: BaNL. Extract taken from the original
1994 release.
Once, a brilliant civilisation flourished here.
The citizens devoted themselves to the art and
sciences, and life was prosperous and good.
Then a series of disasters struck.
The system-wide control system,Mother Brain,
was destroyed.
So was the first planet, Parma.
Over 90% of the systems population died,
and the advanced technological culture was lost.
Society declined, spiralling downwards until only at
last a few groups could remember there were better
times.
1000 years passed.
At last, civilization is once more on the rise across the Algo solar
system.
People are once again turning to thoughts of an easier life.
Old knowledge is being rediscovered.
But just as things look brighter, beyond the threshold long
thought closed, a dark and very ancient evil stirs...'
Opening sequence of PSIV: BaNL. Extract taken from the original
1994 release.
An image that shows during the intro sequence.
Now, moving to the present day.
A mysterious outbreak of unusually powerful bio-monsters has prompted the Dean of Motavia Academy to summon a professional female Hunter by the name of Alys Brangwin, along with her partner,Chaz Ashley, to exterminate a group of
monsters that have appeared in the basement of the Academy. All very simple, one might think. But the Dean's overall unease about the whole situation arouses suspicion in Alys and her partner. According to Alys, monsters usually don't come into inhabited areas. So where did they come from?
A mysterious outbreak of unusually powerful bio-monsters has prompted the Dean of Motavia Academy to summon a professional female Hunter by the name of Alys Brangwin, along with her partner,Chaz Ashley, to exterminate a group of
monsters that have appeared in the basement of the Academy. All very simple, one might think. But the Dean's overall unease about the whole situation arouses suspicion in Alys and her partner. According to Alys, monsters usually don't come into inhabited areas. So where did they come from?
I can't reveal any further information for fear of ruining the plot. :)
Major cutscenes in the game are shown via movie-like stills. I drew the images myself. :)
CHARACTERS:
There are a total of 7 playable characters in the new demo. Content Hidden
FEATURES:
Content Hidden
Finally, for some screenshots. :)
SCREENSHOTS:
Content Hidden
Credits:
Content Hidden
Download removed. Will upload the new demo late June - early July.
Trying to redefine the term \'fan-game\'.