12-19-2008, 11:22 PM
The epómenos project
Arising a new official netplay
Arising a new official netplay
Hey there everyone, [My question is at the bottom of this post - in case you want to skip this]
How has it been? Some of you might now have seen me the past few months, some of you might have - but the fact is, I am still there. Most people will (hopefully) recognize me as the one with the Visual Equipment and one of the makers of Netplay Plus I and II. After hopeless times in my private live - in which my parents lost their store, I got antibiotics five times en plus and I was confronted with the fact that I would never be able to get any money from my parents, simply because we don't have it, I started working for someone's ORPG made with RMXP and I've come a long way. However, during this work I noticed that their were still so many flaws in the pre-release of Netplay Plus 2 (- he wanted a merge with 1.6 and more - just did a new netplay form scratch, but with 2 for function reference -) and because Netplay Plus 2 was never really released, I considered reviving this project.
A while ago me and two friends, Muhammet (Mr. Mo / Shark Tooth) and Trebor (Trebor777) started on a module called Netplay Plus that allowed gamemaker to put their game in the next stage. The limitations are as high as our fantasy reached, RMXP games could now go Online. Now itâs already been a while since we dropped the project just before releasing the final version of Netplay Plus 2 due to the amount of stress the community was giving us, demanding from us.
Since then, not much has happened. Yes, there is Net RMXP 2, which basicy is NPP+2 with a lot of Italian Gibberish and some other not yet flourishing projects. Working on an online game the past few weeks as a job motivated me to completely rewrite netplay or well, say most functions. To keep track of this new netplay, or rather the next netplay, I put on this blog so I can easily work on this shit and you can read the progress.
Now here is the thing. Some of you might think that making an ORPG in RMXP is a waste of time, not doable and not smoothly working, but then you are all wrong. In the time that I was not on HBGames.org, I was working on my own game which now has no lag whatsoever that is noticeable - or at least not when the time is crucial, are all those request from back then turned into real and is everything working so stable that you can disconnect a user in ANY way without the server crashing.
Yes, I am reviving the Netplay Plus Project.
People always seem to want a list of features. Well here are the things I want to put in, but not limited to:
- Complete documentation
- Rewritten Ruby Server /w MySQL
- New Network protocol (somewhat)
- Multiple characters
- Global animations
- Global switches and variables
- No refresh failures (error in NPP+2)
- Admin functions /l kick, teleport, warn
- IP banning, username banning, e-mail banning
- MySQL based save system or RXDATA save system
- Multiple Chat channels
- Extensive logging system
- Encryption support
- Activation by E-mail support
- Buying Licenses to play support
- E-mail sending from server support
- Visual equipment support
- Website registration, payment and Gameshop support
- Player Versus Player battle support
- Trading support
- Banking support
- Skill shop support
- Dungeon support
- Teaming support
- Player houses support
Now you might say: You will never finish this and blablabla, but the fact is, I already have - In my game that is. Currently I am reqriting everything so it is easy adjustable, easy to set up but most of all, easy to understand. I don't want Noobs to write an ORPG, but I'd like to see some more advanced users that are now scared away by the noobs that are constantly spamming posts like these to use a system, or at least give it a try.
The main changes that I want to make are the following two:
[x]The Project is completely documented, setting it up is easier then ever.
[x]The Project can be extended more easily and later other components can easily be installed.
The documentation will consist of a complete instruction how to set up Netplay Plus 3 and also on every functions and the way the Network Protocol works, so scriptwriters can learn and elaborate on it. If you have any questions, feel free to E-Mail me or to leave a comment. By the way, Epomenos is Greek for Next. To summarize that it is coming after the previous netplayâs (including multi-, multi-extended and the orginal netplay) but also to make a contradiction on the fact that it is not near the previous netplayâs but totally different.
The last thing I have to say is this: The reason that I did not release this yet is because I am rewriting everything in such manner that any scripter could pull up the documentation and elaborate on certain parts of the netplay plus package; in such way that extensions are so super easy to make, or at least somewhat easy - for instance put in this above main - put these in module preferences and put this in the server add-on map; in such way that people only need to setup this at once and then have an extended rtp, yes one with online functions.
Is there anything YOU like to see in this release? Any type of functions, script, online feature? I will try to put it in or in any of the extensions. Please document your request well.
Meâ¢
p.s. You can follow the progress on http://netplay3.wordpress.com/ a sub of my other blog.