Working on GUIs, and Need HELP!
#1
First, let me just say that DERVVULFMAN was very helpful to me before. Trying to create a WOW/MMORPG styled message window (images, compatible with Mousie) and each time I put this in, and start it up after firign up an event to load it up, I get a NoMethodError for the messagegui_update with []=

Here's the script thus far.

Code:
#===============================================================================​​
# Message GUI Window Screen
#-------------------------------------------------------------------------------
# By JayRay 4/22/2014
#
# To begin, this will be a windowed 'Message' hud that I want to use with Mousie
# that comes up after certain variables are created, and a switch is turned on
#
# The screen will have variables change depending on events used on the screen
# for this map, while Game Switch 10, New Hero Game Switch is in operation.
#
# Game Variables 38-53 hold message data
# Game Variables 66-67 hold the window's initial x/y position
# Game Switch 25 sets its visiblity on/off
#
#
#==============================================================================



#==============================================================================
# ** Window_MessageGui
#------------------------------------------------------------------------------
#  This window displays New Nero Data
#==============================================================================

class Window_MessageGui < Window_Base
  #---------------------------------------------------------------------------
  # * Object Initialization
  #---------------------------------------------------------------------------
  def initialize
    super(0, 0, 640, 480)
    self.contents     = Bitmap.new(width - 32, height - 32)
    self.back_opacity = 0
    self.opacity      = 0
    self.z            = 500000
    refresh
  end
  #---------------------------------------------------------------------------
  # * Refresh
  #---------------------------------------------------------------------------
  def refresh
    self.contents.clear
    # Acquire character info from variable data
    rog_talkerface        = $game_variables[38]
    rog_talkertitle       = $game_variables[39]
    rog_messagetitle      = $game_variables[40]
    rog_messtext1         = $game_variables[41]
    rog_messtext2         = $game_variables[42]
    rog_messtext3         = $game_variables[43]
    rog_messtext4         = $game_variables[44]
    rog_messtext5         = $game_variables[45]
    rog_messtext6         = $game_variables[46]
    rog_messtext7         = $game_variables[47]
    rog_reward1           = $game_variables[48]
    rog_reward2           = $game_variables[49]
    rog_reward3           = $game_variables[50]
    rog_reward4           = $game_variables[51]
    rog_goldreward        = $game_variables[52]
    rog_expreward         = $game_variables[53]
    # Acquire background from variable data
    # Render character info
    bitmap = RPG::Cache.picture("messagegui")
    self.contents.blt(0 , 0, bitmap, Rect.new(0,0,250,480))
    self.contents.draw_text(  0,  10, 200, 32, rog_talkerface.to_s)
    self.contents.draw_text(  0,  40, 200, 32, rog_talkertitle.to_s)
    self.contents.draw_text(  0,  70, 200, 32, rog_messagetitle.to_s)
    self.contents.draw_text(  0, 100, 200, 32, rog_messtext1.to_s)
    self.contents.draw_text(  0, 130, 200, 32, rog_messtext2.to_s)
    self.contents.draw_text(  0, 160, 200, 32, rog_messtext3.to_s)
    self.contents.draw_text(  0, 190, 200, 32, rog_messtext4.to_s)
    self.contents.draw_text(  0, 220, 200, 32, rog_messtext5.to_s)
    self.contents.draw_text(  0, 250, 200, 32, rog_messtext6.to_s)
    self.contents.draw_text(  0, 280, 200, 32, rog_messtext7.to_s)
    self.contents.draw_text(  0, 310, 200, 32, rog_reward1.to_s)
    self.contents.draw_text(  0, 340, 200, 32, rog_reward2.to_s)
    self.contents.draw_text(  0, 370, 200, 32, rog_reward3.to_s)
    self.contents.draw_text(  0, 400, 200, 32, rog_reward4.to_s)
    self.contents.draw_text(  0, 430, 200, 32, rog_goldreward.to_s)
    self.contents.draw_text(  0, 460, 200, 32, rog_expreward.to_s)
    # Render character background text
  end
  #---------------------------------------------------------------------------
  # * Frame Update
  #---------------------------------------------------------------------------
  def update
    super
    refresh if self.visible == true
  end
end


#==============================================================================
# ** Scene_Map
#------------------------------------------------------------------------------
#  This class performs map screen processing.
#==============================================================================

class Scene_Map
  #---------------------------------------------------------------------------
  # * Alias Listings
  #---------------------------------------------------------------------------
  alias messagegui_main main
  alias messagegui_update update
  #---------------------------------------------------------------------------
  # * Main processing
  #---------------------------------------------------------------------------
  def main
    # Draw and position the window
    @messageguiwindow = Window_MessageGui.new
    @messageguiwindow.x       = $game_variables[66]
    @messageguiwindow.y       = $game_variables[67]
    @messageguiwindow.visible = false
    # Perform the original call
    messagegui_main
    # Dispose of window
    @messageguiwindow.dispose
  end
  #---------------------------------------------------------------------------
  # * Frame Update
  #---------------------------------------------------------------------------
  def update
    # Branch system visiblity based on variable
    if $game_switches[25] == true
      @messageguiwindow.x       = 0
      @messageguiwindow.y       = 0
      @messageguiwindow.visible = true
      @messageguiwindow.update
    else
      @messageguiwindow.visible = false
      @messageguiwindow.update
    end
    # Perform the original call
    messagegui_update
  end
end
[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]

BLOG: JayVinci.blogspot.com
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#2
Uh, I just plugged it in and turned on switch 25 and it works for me :s
http://puu.sh/dLLqD/9ab43c640a.png
If you're setting anything to nil and not handling every case of it in the script, that's the problem.
Reply }
#3
yep,dealt with... got it figured out, and have some stunning GUIs going so far...
[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]

BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
Reply }




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