12-11-2009, 06:20 PM 
	
	
	
		Ah, I see, alright, so for the skill, I should apply the same with the return id, then with your Equipment skill script, making the equip embedded with the skill?
	
	
	
	
	
|  Bug on a script | 
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		12-11-2009, 06:20 PM 
	
	 
		Ah, I see, alright, so for the skill, I should apply the same with the return id, then with your Equipment skill script, making the equip embedded with the skill?
	 
		
		
		12-15-2009, 03:46 PM 
	
	 
		Bump, how can I bypass the whole "On a sad note, all weapons/armors need to be set to a skill in order to be equipped."
	 
		
		
		12-16-2009, 04:21 PM 
	
	 
		Try removing this part. Code: class Scene_Equip
		
		
		12-16-2009, 07:48 PM 
	
	 
		Okay, it seems to work, I checked on all weapon if they are equipable, now I can get on with alpha testing, thank you very much Charlie and sorry to be a pain over the weeks since I joined.
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