03-03-2010, 12:18 AM
The reason I have different floor patterns and wall designs in the same room is to give a sense of individuality to each section. Yes, it's all one map, but it's a building. And there's a restaurant, a hallway with mannequin-things, and the inn. I've been in many places where there's different floor patterns and wall designs in the same building; I was attempting to give a sense of realism with this. It appears that didn't translate as well as I had hoped.
In other news, Demo 2. Now you can play through all the supposed atrocities.
In other news, Demo 2. Now you can play through all the supposed atrocities.